Author Topic: The Forest - News / Updates  (Read 1017 times)

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The Forest - News / Updates
« on: June 14, 2019, 11:44:08 PM »

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« Last Edit: June 15, 2019, 12:17:38 AM by kortal »
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v1.09
« Reply #1 on: June 14, 2019, 11:48:37 PM »

v1.09

Hey Everyone,

This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.

Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds.

Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card.

We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below)

For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Version 1.09 Changelog:
  • Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
  • Fixed issue where loading text animation could sometimes reverse briefly before filling
  • Fixed standing fires in caves being lit when approached, and turning off when actually lit
  • Fixed chopped body parts flying away from body when first cut
  • Fixed not being able to place stealth armor type on upper left thigh of armor rack
  • Fixed specific tree type not dealing damage when falling
  • Fixed spelling mistake in ‘Polluted’ Water text in inventory
  • Fixed sheen for recently picked up items frozen in single player in inventory
  • Fixed some small gaps between cliffs and terrain
  • Fixed player sometimes being dragged underground in drag away cutscene
  • Performance - Optimized skinning on player_net
  • Performance - Optimized animator and cpu usage on placed artifact
  • Updated buttons for PS4 controller icons
  • Improved Small tree billboard lod distance
  • Fixed arrows sometimes not registering hits on enemies
  • Performance - Optimized trees around players in multiplayer
  • Audio - Improved wind panning
  • Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
  • Audio - Fix yacht door missing sound fx
  • Audio - Fixed missing dying audio when dying fast or instantly
  • Fixed small glitch where pond edging was visible outside of terrain
  • Fixed small tree billboard popping off too soon compared to other plants
  • Disabled dark backing of mp loading screen to make it more seamless
  • Improved readability of needed items in book
  • Fixed some amounts needed in book being incorrect
  • Caves - Fixed some wrong props in some caves depending on order player loaded caves in
  • Caves- fixed area you can get stuck in Cave 1
  • Fixed small sapling normals looking incorrect with some ambient occlusion settings
  • Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
  • Performance - Lowered z padding of volumetric lighting
  • Improved some rock lods to be less noticable
  • Fixed ghost leaf renderers tanking framerate when lots were placed
  • (multiplayer) Optimized shadows for multiple players
  • (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
  • Handwritten text added back to To Do list in Survival Book
  • Improved skull lamp texture resolution
  • Fixed opening survival book while being revived sometimes breaking player movement
  • Can no longer open options menu during dead screen (fixes bug where this could break controls)
  • Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
  • VR - Fixed glow under MP player visible when inventory is opened in caves
  • VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
  • VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
  • VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
  • VR - Fixed some bone armour pieces visible on player when equipped
  • VR - Ik arms now blend off when controllers are not being held
  • VR - It's possible to catch fish now with the spear
  • VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
  • VR - Fixed other players visible in overlook area during end game cutscene
  • VR - Fixed unable to place rabbits in rabbit cage
  • VR - Fixed missing vhs tape visuals
  • VR - Performance - Optimized which ui cameras are active
  • VR - Fixed missing plane crash audio
  • VR - Fixed wrong head mesh visible in ghost mode and dead screen
  • VR - Controllers are now visible in MP injured state and hanging in cave sequence
  • VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
  • VR - player names are now visible in MP
  • VR - Stick marker flag icons are now visible
  • VR - Fixed hands sometimes appearing to stutter when moving
  • VR - Added option to hold melee weapons in left hand
  • VR - watch face now turns on/off when looking at it
  • VR - Increased distance yacht lod switches in
  • VR-  Fixed seam visible on players neck
  • VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game

Source: v1.09

 

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New update details
« Reply #2 on: June 14, 2019, 11:51:22 PM »

New update details

Hey Everyone,

Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store.

For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6. 

The team at Endnight

Source: New update details

 

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Update Trailer
« Reply #3 on: June 14, 2019, 11:51:23 PM »

Update Trailer

Hey Everyone,

Our new update for The Forest will release December 10, on both PC and PS4.

We’ve put together a trailer showcasing some of the new features. Check it out below.

[youtube]https://youtu.be/j-MSFEqWPOw[/youtube]

The team at Endnight

Source: Update Trailer

 

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V1.10
« Reply #4 on: June 14, 2019, 11:51:24 PM »

V1.10

Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

Along with this there are a bunch more tweaks and fixes, for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/2467503683263727

edit:

Here’s a small hotfix to today’s patch release.

  • Fixed issue with save games with gardens having chance to kick players
  • Set volumetric clouds off by default in the presets
  • Fixed an issue with unused gpu test grass that could crash some games
  • Fixed area in cave that was flooded with water when it shouldn't have been

edit: updated 32bit and VR build to latest

Edit:

Here are some more fixes for last night's update:

  • Fixed area where you could fall through ocean at edge of world
  • Fixed left over underwater cave entrance that lead to nowhere
  • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
  • Added possible fix for radeon 5 and 6 series cards that were having issues launching game

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Source: V1.10

 

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Hotfix-v1.10d
« Reply #5 on: June 14, 2019, 11:51:24 PM »

Hotfix-v1.10d

Hey everyone,

Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards.

Added some additional fixes:

  • Fixed end boss vanishing if all players leave area
  • Additional possible fix for radeon series 5 and 6 cards

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Source: Hotfix-v1.10d

 

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v1.11
« Reply #6 on: June 14, 2019, 11:51:25 PM »

v1.11

Hey Everyone,

This patch fixes some small issues that have come up since the last patch release.

We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.

v1.11

  • Fixed a performance issue when transitioning from day to night when using high or very high shadow option
  • (Balance) Tweaked amount of damage one of the late game creatures can do to structures
  • (Balance) Lowered amount of protection from creepy armor
  • Fixed snow stumps popping in too soon
  • Fixed missing pickup icon on rabbit in a cage
  • Fixed hang glider unusable after completing alternate ending
  • Fixed hang glider disappearing after saving and loading while holding the glider
  • Fixed chance plants grown in gardens could be removed randomly
  • (Multiplayer) Fixed a performance issue with rock paths in big saves
  • (Multiplayer) Added option for increased player to player damage in multiplayer games
  • (Multiplayer) Players can now set each other on fire with fire weapons

Edit:
v.1.11b

  • Added a fix for some players experiencing freezing on loading new or saved games after downloading latest patch
  • Fixed small menu translation issue
  • Fixed issue where player could take extra bomb damage in single player if mp increased damage was enabled

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Source: v1.11

 

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V1.12 - VR
« Reply #7 on: September 11, 2019, 01:33:19 AM »

V1.12 - VR

Hey everyone,

This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues.

For the full list of fixes and changes, check: https://www.facebook.com/SKSgames/posts/2941667589180665

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Source: V1.12 - VR

 

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V1.10
« Reply #8 on: November 09, 2019, 07:36:37 AM »

V1.10

Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

Along with this there are a bunch more tweaks and fixes, for the full list check: {LINK REMOVED} and https://www.facebook.com/SKSgames/posts/2467503683263727

edit:

Here’s a small hotfix to today’s patch release.

  • Fixed issue with save games with gardens having chance to kick players
  • Set volumetric clouds off by default in the presets
  • Fixed an issue with unused gpu test grass that could crash some games
  • Fixed area in cave that was flooded with water when it shouldn't have been

edit: updated 32bit and VR build to latest

Edit:

Here are some more fixes for last night's update:

  • Fixed area where you could fall through ocean at edge of world
  • Fixed left over underwater cave entrance that lead to nowhere
  • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
  • Added possible fix for radeon 5 and 6 series cards that were having issues launching game

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Source: V1.10

 

 

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