Author Topic: Mordhau - News / Updates  (Read 2004 times)

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MORDHAU - Patch #17
« Reply #59 from previous page: August 11, 2020, 01:06:02 PM »

MORDHAU - Patch #17

This is one of our biggest updates yet! It contains our latest map "Castello", where you plunder and raid a secluded island fortress and an expanded "Mountain Peak", allowing you to finally proceed beyond the castle gates in our Invasion gamemode.


View of the new throneroom on Mountain Peak

This update also comes with a large variety of new weapon and armor cosmetics to cover all your fashion needs.


Some of the new unique weapon skins

The Duel mode is leaving its beta phase. Due to this, we are resetting duel MMR. We have added duel leaderboards and the ability to display your duel rank in any mode, as well as rank decay. We hope these changes will incentivize more players to try out the mode.

Our loadout system has had a point rework, rebalancing it for 48 total points (instead of 16), which gives us a better ability to balance individual weapons, armors and perks. The aim is to promote more diverse builds, which was hard to do under the old point distribution.


Armory/Loadout changes, including a new team color preview

Last not but least, there are also numerous bug fixes and gameplay tweaks for an even better Mordhau experience.

Stay healthy!

Changelog:
Patch #17 Changelog 26/03/2020

Gameplay

  • Added new map: Castello
  • Added Mountain Peak expansion and new Invasion map
  • Added Vanguard’s Kettle helmet and variations
  • Added The Fallen’s Longsword skin
  • Added Court Minstrel's Lute skin
  • Added Spectacles wearable
  • Added Eye patch wearable
  • Added Cleaver skin set
  • Added Battle Axe skin set
  • Added Hunter’s Estoc skin
  • Added Hunter Hat and Scout hat variant
  • Added Hunter’s brutal Crossbow skin
  • Added Heavy barbute wearable
  • Added Crowned heavy barbute wearable
  • Added Crown wearable
  • Added Raider’s Greatsword skin
  • Added Velvet pauldrons
  • Added Elizabethan leg armor
  • Added Elizabethan sabatons
  • Added Plague doctor mask
  • Skirmish no longer has health regeneration
  • Buffed Noble on Crossroads and caravan door, lowered time to complete map
  • Added HP on kill for Iron company Grad commander
  • Kills and assists near objectives for defenders now award 50 objective points
  • Implemented duel mode MMR hiding if inactive (will show unranked)
  • Split Invasion and Frontline matchmaking
  • Invasion Taiga attacker time reduced from 15 minutes to 12 minutes, bonus time for each completed objective reduced from 5 minutes to 3 minutes
  • Added toolbox radius check for all toolbox placeables
  • Nobles no longer have knockback when inactive (prevents kicking them around)
  • Fix for various invisibility exploits

Combat

  • Re-added team hitstop
  • Movement now slightly more weighty/grounded and less jumpy
  • Reduced knockback across the board
  • Reduced lunge across the board slightly - this will make combat cleaner and less “slide-y” across the board
  • Stab feint & Stab combo feint windows reduced 25ms
  • Stab early release increased very slightly
  • Slowed down stand to crouch very slightly
  • Jump kick now 25ms slower than regular kick, no longer drains stamina but keeps momentum from the movement speed (no longer slows down suddenly)
  • Riposte chamber window is now the same as regular chamber
  • Removed overpower from non-shield ripostes, shields still have it
  • Ripostes no longer clash with non-ripostes
  • Added riposte hyperarmor - this means hitting someone who is riposting will hitstop your attack and force a short (300ms) lockout from parrying, preventing players from spamming attacks into a riposting player and instantly parrying their riposte hit trade. This will buff 1vX.
  • Shield wall ripostes can now be flinched (additional tweaks to shield wall will come in the future)
  • Can now parry out of shield wall ripostes like regular ripostes
  • Shield wall can now be lowered instantly with no recovery, allowing players to cancel them and start a normal attack or tap parry to get normal ripostes. This means you can also instantly parry during the raising of shield wall, or parry incoming jump kicks, aswell as getting regular hit trade ripostes by parrying.
  • Forward parry now disabled for teammates (will reduce range of parries of teammates, making it easier to hit around)
  • Kick feint followups now apply stab/strike lockouts like normal feints (fixes cases where kick followups could be used to bypass feint lockouts for stab/strikes)
  • Fixed shieldwall not draining stamina correctly on riposting out of it
  • Added a small knockback bump when landing on someone
  • Horse force rearing angle increased so it actually works now
  • Ladder raise/drop time reduced to 2 seconds
  • Chase mechanic can no longer be broken by abusing specific movement strafe combinations (This was a very specific technique to cheese the chase mechanic and will not affect the vast majority)
  • Chase mechanic activation time now 100ms faster (500ms -> 400ms)
  • Removed front chase mechanic from the game (was active on players holding ranged weapons or toolbox, throwables in hands)
  • Combattest: Added experimental blending time derivation based on pose analysis: this will automatically find blend values and lower/raise them based on animations the character is in, fixing ugly snaps in certain animation combinations and making some animations more responsive, making them less hidden.
  • Combattest: Added new mechanic that fixes/improves missing on purpose/combo misses - aiming at enemy attack tracers when parrying will now give a much faster parry recovery when it detects an attack recovery/release/missed combo windup/environment hit (includes team hitstop) - uses a modified parry box to detect and is easy to trigger, currenly has no sound or obvious indicator
  • Combattest: Added riposte feint (not the final iteration as it needs animation changes)
  • Combattest: Attack recoveries can now be parried and will now thud when hitting characters, reducing clipping and reducing lockouts, will still count as a miss on thud
  • Combattest: Increased feint lockout & regular parry recovery slightly for more punishable feints

Weapons & Equipment

  • Point system changed to 48 points (point costs are raised proportionally) - this will allow for finer balance between equipment, armor and perk costs and make the armory more sandboxy
  • Added heavy weight debuff - this is a new weapon attribute that will slow down the player by 20 units when holding a weapon in hand that has this debuff. Right now applies to Zweihander, Spear and Halberd and Polehammer in the future. This slowdown only affects walk and partial sprint speed (combat movement speed) and not maximum sprint speed for map traversal.
  • Medium chest now 2.5% slower - still faster than before the buff
  • Plate helmet now 1% faster
  • Plate torso now 1% faster
  • Light head now 1% slower
  • Light chest now 0.5% slower (overall this will reduce the movement speed disparity between the extremes very very slightly)
  • Leg armor is now cheaper than head and chest armor across the board - this will give points to loadouts using heavy, medium or light leg armor
  • Shortsword, Quarterstaff, Lute, Trainingsword, Bandage, Dagger, Axe, Beartrap, Mallet, Blacksmith Hammer, Pavise, Rocks, Smoke Bomb, Throwing Axes, Throwing Knives and Warhammer are now cheaper
  • Falchion now slightly cheaper
  • Billhook now slightly cheaper
  • Perks - Brawler, Fury, Tenacious, Scavenger, Friendly are now cheaper
  • Flesh wound perk now more expensive
  • Bear trap ignores horse armor now (dealing more damage to horses overall)
  • Poleaxe, Shortspear and Halberd stab can now force rearing against horses
  • Shortsword stamina negation nerfed
  • Zweihander is now cheaper - point cost reduced to 27 (9)
  • Zweihander now has heavy weight debuff
  • Zweihander main mode strike turncap more strict
  • Zweihander strike can no longer 2HTK plate helmet
  • Zweihander stab can now 3HTK plate legs
  • Zweihander alt mode strike damage buffed
  • Longsword now slightly cheaper
  • Longsword main mode strike stamina drain increased by 1
  • Longsword main mode combo into stab 25ms faster
  • Mace now slightly cheaper
  • Mace strike headshot damage increased significantly
  • Mace stab now 25ms slower
  • Spear is now cheaper - point cost reduced to 27 (9)
  • Spear now has heavy weight debuff
  • Spear can now 3HTK plate legs with stab
  • Spear main mode stamina negation increased by 1
  • Spear stab stamina drain increased on both modes
  • Greatsword strike & stab turncaps now slightly more strict on main mode
  • Halberd is now cheaper - Point cost reduced to 27 (9)
  • Halberd now has heavy weight debuff
  • Halberd strikes can no longer 2HTK plate helmet
  • Halberd main mode strike turncap slightly more strict
  • Halberd main mode combos 25ms faster
  • Halberd main mode strike stamina drain increased by 1
  • Halberd alt mode strike now has the same damage as main mode (reduces bonus headshot damage slightly)
  • Halberd stabs can now 3 HTK plate legs
  • Halberd damage vs medium chest increased by 5 on all attacks
  • Battle Axe main mode strike combo now faster
  • Battle Axe main mode strike turncaps more strict
  • Battle Axe point cost reduced to 15 (5)
  • Battle Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
  • War Axe raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
  • Poleaxe now 5cm longer
  • Executioner sword raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
  • Eveningstar point cost reduced to 21 (7)
  • Eveningstar alt mode strike now has the same damage as main mode strike
  • Eveningstar raw damage against plate armor reduced slightly (same HTK’s, just slightly less extra damage)
  • Eveningstar strike turncap slightly more strict
  • Bardiche alt mode bonus damage vs plate helmet removed (same HTKs)
  • Bardiche strike turncaps slightly more strict
  • Bardiche main mode stab 25ms slower
  • Removed crossbow sway
  • Crossbow headshot damage vs armored increased by 5
  • Heavy Handaxe reworked a bit - now faster and less floaty, needs 2 headshots to 2 HTK plate head and reduced alt mode damage across the board so it is mainly for repairing now
  • Sledgehammer can now repair wood with stab, strike now deals more wood and stone damage
  • Throwable rocks can now be thrown and reloaded faster   
  • Cleaver stab now flinches again, but has 25ms slower windup and no stamina on hit
  • 1H Bastard sword strike/stab stamina on hit reduced to 5 (from 6)
  • 1H Messer strike turncap slightly more strict
  • Messer strike damage against plate helmet reduced slightly, can no longer 2HTK
  • Rapier strike/stab stamina on hit reduced to 5
  • Arming sword stamina on hit reduced to 5
  • Shortspear stab 25ms faster windup
  • Shortspear stab damage increased
  • Shortspear stab stamina drain increased by 1
  • Shortspear strike stamina drain reduced by 2
  • Shortspear strike stamina on hit reduced to 5
  • Maul strike stamina drain reduced by 1
  • Estoc main mode stab damage vs plate legs increased
  • Estoc main mode stab turncap slightly more strict
  • Estoc alt mode strike turncap slightly more strict
  • Estoc alt mode strike leg damage fixed
  • Smoke bomb throw now faster
  • Deploy ballista now assists for builder if teammates use it to kill others
  • Training sword chambers now cost stamina

Visuals & Misc

  • Updated mod.io plugin - fixes some issues with mod downloads
  • Lowered maile hood now allows beards for head variants
  • Added hold interact animations
  • Fixed River exploit on feitoria
  • Fixed AI sometimes not switching to melee from ranged since last patch (usually in horde)
  • AI will now backpedal if acting defensive but not parrying yet
  • Fixed some instances of AI super quickly switching targets and jittering as a result
  • Grad commander no longer has knockback to prevent abuse
  • Improved Mountain Peak visuals
  • Ear hiding is now adjusted per helmet and more fitting
  • Fixed Catapult spawn grounding clipping into the ground
  • Small fixes and adjustments for Feitoria & Taiga baselevel & assets
  • Improved climbing animation blending
  • Improved forearm twisting
  • Less violent start/stop bounce when stopping movement (less crazy bumping forward and backward when suddenly stopping)
  • Slightly adjusted fade distance of the big blood pools to be same as the smaller ones
  • Changed how slow-climbs are forced, before it forced slow climb when in air, but now it actually checks how far off the ground the character is and how fast he's falling to determine whether a slow climb is necessary. This fixes cases where the character would sometimes do the slow pullup climb on objects that are very small and near the ground.
  • Can now climb on thin objects consistently as a vault
  • Added m.cinematiccamera console command can be between 0 and 1, usually some low value (default is disabled, 0) to enable 'cinematic' camera
  • M.headbob above 1 is now also used for non-cosmetic headbobs (like hits/parries)
  • Fixed a bug that caused some players to get disconnected from a server after a map change
  • Reworked how match rewards are handled so playtime can be rewarded for interrupted matches after a timeout period
  • Fixed vote map screen only showing 5 maps instead of 6 in certain conditions
  • Fixed join queue detecting servers with open slots as being full in some cases
  • Fixed projectiles stickying to parry box for shields (e.g. doing a tap parry and having the proj sticky in the air), it now only stickies if it hits the shield

Sound

  • Improved hit indicator sound
  • Hit indicator volume now gets adjusted with “Effects” volume slider
  • Improved arrow impact sounds
  • Improved blocking/parry sounds
  • Improved foley sounds
  • Improved mode switch sound
  • Improved melee hit sounds
  • Improved equip sounds

UI

  • Added duel leaderboards
  • Added dropdown to Player Menu where the user can select which rank they want to be displayed (duel rank or casual level)
  • Added health bar to view targets (when aiming at a player)
  • Added crosshair type dropdown (melee (angle) and ranged, melee (no angle), ranged, ranged only, none)
  • Added improved objective hint display in frontline and invasion, toggle can be found in game settings
  • Added server Message Of The Day popup, can be set in Game.ini on the server: \[/script/mordhau.mordhaugamemode]
    MOTDURL="http://www.google.com"
  • Added SpawnServerActorsOnMapLoad to Game.ini under MordhauGameMode, an array of strings of paths to actors to spawn on a dedicated server on map start. Useful as a hook for modders.
  • Added team color preview to armory (wearables tab)
  • Added button to Frontline and Invasion spawn menu which opens the mercenary list
  • Added subtle color gradient to equipment entry categories
  • Added slight shadow to floating HUD markers, improving visibility
  • Added interact widget to delivery spawns
  • Replaced matchmaking tile images with the winning contest shots
  • Two team scoreboard now inherits team colors from GameState (handy for modders)
  • Improved interact widget progress visibility
  • Skirmish now flashes the window/taskbar when a new round starts
  • Pressing spacebar (or enter) in the spawn menu will now spawn you at the selected spawn point
  • Decreased duration of the crosshair parry shield animation to more accurately match the parry window
  • Updated armory point bar to 48 segments
  • Fixed "Toggle UI Markers" bind not working (you might need to rebind it)
  • Fixed translated text breaking armor entry

Source: MORDHAU - Patch #17

 

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MORDHAU Patch #18
« Reply #60 on: August 11, 2020, 01:06:04 PM »

MORDHAU Patch #18

Patch 18 is here!

Coming with this update is a variety of content and gameplay additions - starting off, we hope you'll enjoy our newest weapon, the Polehammer. This weapon features high damage coupled with considerable reach, although it's definitely not the most agile - make sure to keep a backup for close quarters!


A new weapon - the Polehammer

That's not all, however, as Viking-lovers haven't been forgotten - make sure to give the new Round Shield a go for some serious defensive capabilities.


All new Round Shield + skins for the Heater and Targe

Aside from weapons, we've added quite a bit more in terms of new cosmetics to the game, improved server stability and optimization, some minor horde improvements, and of course a host of balance and gameplay improvements. Also, 80-player Invasion/Frontline servers will be making a return for select regions as well.


Swiss Saber - Messer Set


Assortment of some of the new cosmetics

While there aren't a ton of major changes this update, there are quite a few minor improvements that we believe you'll enjoy! Make sure to check out the full changelog below. Have fun!


We have also added some new emotes!

Patch #18 Changelog 24/06/2020

Gameplay

  • Servers are now split into 48 and 80 player servers in Europe and North America. Players can now select their desired playercount via checkboxes in the matchmaker
  • Added new weapon: Polehammer
  • Added new shield: Round Shield
  • Added German sallet & variations
  • Added Swiss saber skin set for the messer
  • Added Archer’s sallet
  • Added Archer’s bracer with variations
  • Added Italian armet with 7 variations
  • Added Short poleaxe skin for heavy handaxe
  • Added Knightly coat of plates
  • Added two new maille over gambeson skirts
  • Added Hauberk
  • Added Reinforced greathelm & winged variant
  • Added Italian rapier & Decorated Italian rapier skins
  • Added Savoyard helmet & variations
  • Added Cuirassier arms, pauldrons & gauntlets
  • Added Joined hosen & variations
  • Added Clad veteran chest
  • Added heater shield skin
  • Added targe shield skin
  • Added short maille sleeves over cloth
  • Added hood under helmet as head and/or coif slots
  • Readjusted Elizabethan Legs
  • Allowed for some missing combinations with the existing armory
  • Duel mode no longer allows bandages, medkit and flesh wound. Disabled health regen in duel mode. From now on certain perks will be banned in ranked play and we recommend competitive players to copy these rules.
  • You can now select loadouts with banned equipment/perks, those will be removed/disabled on spawn instead.
  • Updated mod.io plugin
  • Many fixes to mod downloads, should fix problems with joining modded servers
  • Server admins of modded servers no longer need to specify ServerModAuthToken and subscribe to mods, instead mods are installed by adding a Mods=<Mod ID> line for each mod under the \[/script/mordhau.mordhaugamesession] ini section
  • Improvements to backend, improving the gold/xp situation and community server stability
  • Bots can now use ladders
  • Bots can now climb surfaces

Combat

  • Added new Miss detector 5000 - this is a new mechanic that will detect misses of enemies while the player is in the parry window and reduce the parry recovery by a huge amount, sending the player to idle much quicker. Plays a sound and faster animation when it triggers. Heavily nerfs missing on purpose in 1vX scenarios and fixes unparryable miss combos in 1v1.
  • Added new glancing blow calculation based on who players parried - this will remove spinning with ripostes from duels and make those spins glance now, without affecting teamplay or target switching.
  • Maximum lunge reduced by 15cm (15ms) - this makes 120cm the new maximum and means that every weapon shorter than 120cm had its lunge reduced very slightly
  • Maximum strike release reduced 25ms, making 500ms the new max. This means weapons with 525ms strike release now have 500ms strike release. Only affects 525ms release weapons. Reduces float.
  • Parry window reduced 15ms (recovery increased with 10ms ontop, total parry time now 950ms up from 940ms - also nerfs double parries very slightly)   
  • Strike chamber window reduced 15ms
  • Stab chamber window reduced 10ms
  • Strike riposte early release increased 1% (Makes riposte accels hit very slightly slower)
  • Reduced knockback across the board
  • Chase mechanic activation time increased 100ms (0.4 -> 0.5)
  • Undercut glance reduced 5%
  • Kicks now ignore hand hitboxes again, fixing “hand kicks” for good
  • Slow kick timer is no longer bound to feint lockout and now uses a global 450ms timer instead across all weapons. This should fix very fast kicks right after a feint on slower weapons.
  • Jump kick slowed down 75ms
  • Jump kick can no longer be feinted
  • Morph to kick slowed down 25ms
  • Kicks now have bonus damage on headshots again (5)
  • Disarms now force slow kick for a short time
  • Third person camera changed to a centered view
  • Better spawn invulnerability, fixes dying to trebuchets etc.
  • Updated CombatTest - now has experimental buckler rework and two new prototype weapons, fix for backparries, experimental new chase mechanic & more
  • Added second combat test map (CombatTest_Casual) with new, more fluid experimental combat based around timed parry with a very short recovery. Full description on the map.

Weapons & Equipment

  • Heater, Kite and Round shield now have a significantly bigger parry window compared to regular parry (115ms bigger), making them much stronger against drags etc. Stamina negation has been reduced.
  • Shield wall turncap is now less strict, shield wall movement speed now faster
  • Shields now cover less of the screen in first person
  • Firepot fire now slightly bigger, covers a round area
  • Firepot direct hit damage buffed to 10 (from 5)
  • Firepot wood damage increased 35% (one pot will now fully destroy toolbox walls that are not being repaired instead of leaving them standing at low health)
  • Firepot now starts damage 150ms faster (1.5s -> 1.35s)
  • Maul raw damage to armored torsos (T2,T3) reduced by 10
  • Maul miss recovery on strike and stab increased 100ms
  • Halberd main mode combos 25ms faster
  • Halberd alt mode strike damage increased by 2 across the board
  • Halberd now cheaper
  • Battle Axe main mode strike damage against plate torso increased to 45
  • Longsword main mode strike windup slowed down 10ms
  • Estoc chamber stamina cost raised to 15 (from 10)
  • Estoc stab turncap now slightly more strict
  • Arming sword stamina drain reduced slightly
  • Rapier strike release reduced 25ms
  • Shortspear range reduced 5cm
  • Shortspear stab windup slowed down 25ms
  • Shortspear stab stamina drain reduced by 1
  • Reduced sledgehammer stamina drain slightly
  • Smith perk repair bonus reduced to 33% from 50%
  • Friendly perk reduced to 1 point cost
  • Tenacious perk reduced to 1 point cost
  • Wrecker perk cost reduced to 2 points
  • Scavenger point cost increased to 2 points
  • Flesh wound buffed, no longer sets stamina to 0
  • Fixed shovel leg damage
  • Toolbox can no longer build directly around players/vehicles

Visuals & Misc

  • Added 4 emotes, Point, Wave, Thumbs Up, Thumbs Down.
  • Fixed server-side constrain aspect ratio setting messing with FOV
  • Fixed exploit relating to 1p/3p camera switch spam
  • Fixed some cases of camera mode being remembered wrong on deaths
  • Several collision fixes on maps
  • Smoothed out failed parry animation slightly
  • Improved shield riposte blending
  • Fixed lute ragdoll physics appearing jittery on clients
  • Reworked how equipment physics are replicated to clients, ensuring better behavior and less oddities like teleporting on death in some instances
  • Bots now turn smoother and jitter less
  • Bots now face movement during attacks if out of range, prevents awkward strafing when not close enough
  • Lowered bot turd spam in Horde
  • Fixed bots super-slowly sliding off of edges when trying to drop down
  • Fixed Elizabethan legs proportions, making them less skinny
  • Fixed Horde bug/exploit with keeping armor
  • Fixed jump on head causing crazy knockback
  • Fixed mouse smoothing affecting bots in certain cases
  • Feitoria - Placed out of bounds volumes on top of the bunk beds, so VIPs don't camp there. Placed ~20 new random weapons and utility items on the map. Added a ladder behind the big house near the port, so there are more ways to get inside. Pushed the last stage INV blue spawns back a bit (right side). On FL pushed the blue castle spawns so they are now behind/inside the town hall. FL red team spawns a bit closer (2nd point). Fixed a dozen stuck spots and adjusted some volumes.
  • Several changes to Castello to improve gameplay
  • Added slightly more hit freeze effect at end of attack hits

Performance

  • Lots of server CPU optimizations
  • Lots of client CPU optimizations
  • Added experimental new anim/code LOD bucketing system m.CharLODAnimNew 1 in console to enable, handles characters that are further away better by rescaling the buckets
  • Added experimental character lod occlusion system m.characterLODOcclusion 1 to enable, reduces quality of heavily occluded characters, best combined with new anim LOD above
  • Added several map optimizations

Sounds

  • Increased volume of enemy footsteps slightly

UI

  • New skins will now appear with an exclamation icon in the armory until the user views them
  • Added HUD button prompts to equipment, vehicles, etc (can be disabled by toggling tips in game settings)
  • Added server mute duration indicator to chat box (appears only when server muted by an admin)
  • Updated post match screen, allowing chat and scoreboard use in the end screen
  • Added warning icon to banned loadouts - banned loadouts can now be selected and edited, spawning with one removes banned items
  • Removed green health bar from allies
  • Menu scoreboard mute/kick/ban dialogs now show selected player's name as hint text

Source: MORDHAU Patch #18

 

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MORDHAU Patch #19
« Reply #61 on: September 23, 2020, 07:12:41 PM »

MORDHAU Patch #19

With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.

Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.



Say goodbye to the pillar! These are the new maps for ranked play: Arena and Truce.

Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.

To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.

This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.


Watch out for the high damaging strikes of our latest weapon, the Falx!


A handful of fresh weapon skins to spend your hard earned gold on!

As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.

Patch #19 Changelog 21/09/2020

General

  • Added Teamfight mode - 3v3 Ranked
  • Ranked servers are now 120 tick (previously 60 tick)
  • Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
  • Added new map: Arena
  • Added new map: Truce
  • Added new weapon: Falx
  • Added 60+ new cosmetics
  • Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

Combat

  • Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
  • Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
  • Parry window increased 15ms (Recovery reduced 15ms, same total time)
  • Improved stab animations & values to be more readable and less instant
  • Lunge reduced globally & is now the same for all weapons
  • Global knockback reduced 5%
  • Global movement speed reduced 3%
  • Reduced maximum undercut and lower stab angle by 12 degrees
  • Miss detector range increased
  • Hitting the world environment now drains stamina, half of a normal miss
  • Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
  • Ripostes can no longer chamber
  • Ripostes no longer clash with other ripostes (rare case that messed up target switches)
  • Nobles no longer hitstop when they hit teammates
  • Crouch slowed down by 50ms
  • Crouch slight cooldown added to prevent spam and macros
  • Parry into parry stamina gain window increased 100ms
  • Couch chip damage on parry removed
  • Experimental CombatTest map: Added new mechanic to nerf chamber FTP
  • Experimental CombatTest map: Added scimitar prototype

Weapons & Equipment

  • Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
  • Zweihander main mode strike damage vs tier 3 helmet increased to 50
  • Zweihander main mode strike damage vs tier 1 torso and legs increased
  • Zweihander now costs 24 points
  • Eveningstar alt mode reduced stab release
  • War Axe range increased 5cm
  • War Axe can now be thrown
  • Maul throw reworked, now uses same throw as War Axe
  • Pickaxe, Sledgehammer and 2H Club can now be thrown
  • Estoc main mode stab windup slowed down 25ms
  • Estoc main mode stab release reduced 15ms
  • Estoc main mode stab turncap now slightly more strict
  • Greatsword main mode stab turncap now slightly more strict
  • Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
  • Shortspear miss recoveries increased 50ms
  • Longsword main mode strike windup slowed down 25ms
  • Longsword main mode turncaps more strict
  • Messer strike windups slowed down 15ms
  • Messer “phantom” range fixed
  • Poleaxe alt mode strike windup slowed down 25ms
  • Cleaver strike windup slowed down 25ms
  • Polehammer range increased 10cm
  • Polehammer damage buffed slightly across the board
  • Polehammer strike windups now 25ms faster
  • Polehammer miss recoveries reduced 100ms
  • Polehammer now costs 24 points
  • Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
  • Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
  • Reduced shield wall movement speed reduction
  • Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
  • Round shield stamina negation nerfed to 10
  • Round shield now has heavy weight when equipped in hands (- ~6.3%)
  • Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
  • Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
  • Targe now cheaper, cost reduced to 5
  • Buffed shield throw damage slightly
  • Shield wall now has the same stamina drain as regular shield parries
  • Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
  • No quiver ammo increased across the board
  • Disabled emoting with objective equipment
  • Fixed couch being too fast on certain weapons

Skins

  • 10 bascinet helmets & variations including 3 different styles and plumes
  • New black sallet helmet with 9 variations
  • Valsgarde vendel era helmet with 5 variations
  • Bag hat
  • New coif options: Fringed hood & lined aventail
  • 3 new Italian pauldron options & brigandine spaulders shoulder options
  • Corazzina T2 torso
  • 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
  • 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
  • New italian gauntlets with 3 different configurations
  • New set of legs with 3 variations for T2 and 2 versions for T3
  • Scale sabatons with and without spurs
  • Shortsword skin: Seax and its decorated version
  • Throwing axe skin: Francisca
  • Spear skin: Swordstaff

Misc

  • Updated & improved matchmaking system
  • Emblems are now forced to team colors when in team modes
  • Updated tutorial to fix outdated information
  • Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
  • Fixed Pickaxe finger clipping
  • Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
  • Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
  • Fixed head tracking not working in game
  • Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
  • Various map optimizations and improvements
  • Various backend improvements
  • New lighting on contraband
  • Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
  • Fixed Baron’s cutter color tables
  • Fixed up various physics assets to prevent weapons clipping into the ground
  • Significantly improved start-up loading time

Sounds

  • Increased volume of enemy footsteps slightly
  • Cruel Knight voice volume adjusted
  • Fixed a bug that allowed players to bypass the voice command cooldown

UI

  • Updated matchmaking screen
  • Updated scoreboard
  • Updated ranked modes HUD
  • Players can now choose to display 1v1 or 3v3 rank
  • Server browser now supports sorting by ping, player count, server name and map name
  • Server browser favoriting now works
  • Modded servers can now be filtered and have a marker in the server browser
  • Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
  • Duel/3v3 will now spawn as 1st default class if nothing is selected

Source: MORDHAU Patch #19

 

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Patch #19 Hotfix 1 - 22/09/2020
« Reply #62 on: September 23, 2020, 07:12:42 PM »

Patch #19 Hotfix 1 - 22/09/2020

This hotfix for update 19 includes miscellaneous improvements and bug fixes.

Patch #19 Hotfix 1 Changelog 22/09/2020

General
Fixed backend requests not being sent due to wrong system time
Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR
Various matchmaking bug fixes
Fixed slight OoB's issue on TDM Arena
Changed shadow settings on Arena to match the other map
Scoreboard entry death overlay slightly more translucent
Castello invisible spikes on balcony removed
Fixed crowd booing while waiting for players
Adjusted crowd LOD distances.

Source: Patch #19 Hotfix 1 - 22/09/2020

 

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Patch #19 - Hotfix 2
« Reply #63 on: September 23, 2020, 07:12:42 PM »

Patch #19 - Hotfix 2

Patch #19 Hotfix 2 Changelog 23/09/2020

General

  • Potential fix for party members joining an empty lobby
  • Increased matchmaking timeout from 20s to 40s
  • Fixed bug that could cause some matchmaking functions to run out of order
  • Added projectile blockers to the sides of Truce spawns
  • Teamfight spawn distance on Truce now same as on Arena
  • Adjusted slow look smoothing in ranged release

Source: Patch #19 - Hotfix 2

 

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MORDHAU Patch #19
« Reply #64 on: September 24, 2020, 02:01:55 AM »

MORDHAU Patch #19

With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.

Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.



Say goodbye to the pillar! These are the new maps for ranked play: Arena and Truce.

Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.

To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.

This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.


Watch out for the high damaging strikes of our latest weapon, the Falx!


A handful of fresh weapon skins to spend your hard earned gold on!

As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.

Patch #19 Changelog 21/09/2020

General

  • Added Teamfight mode - 3v3 Ranked
  • Ranked servers are now 120 tick (previously 60 tick)
  • Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
  • Added new map: Arena
  • Added new map: Truce
  • Added new weapon: Falx
  • Added 60+ new cosmetics
  • Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

Combat

  • Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
  • Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
  • Parry window increased 15ms (Recovery reduced 15ms, same total time)
  • Improved stab animations & values to be more readable and less instant
  • Lunge reduced globally & is now the same for all weapons
  • Global knockback reduced 5%
  • Global movement speed reduced 3%
  • Reduced maximum undercut and lower stab angle by 12 degrees
  • Miss detector range increased
  • Hitting the world environment now drains stamina, half of a normal miss
  • Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
  • Ripostes can no longer chamber
  • Ripostes no longer clash with other ripostes (rare case that messed up target switches)
  • Nobles no longer hitstop when they hit teammates
  • Crouch slowed down by 50ms
  • Crouch slight cooldown added to prevent spam and macros
  • Parry into parry stamina gain window increased 100ms
  • Couch chip damage on parry removed
  • Experimental CombatTest map: Added new mechanic to nerf chamber FTP
  • Experimental CombatTest map: Added scimitar prototype

Weapons & Equipment

  • Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
  • Zweihander main mode strike damage vs tier 3 helmet increased to 50
  • Zweihander main mode strike damage vs tier 1 torso and legs increased
  • Zweihander now costs 24 points
  • Eveningstar alt mode reduced stab release
  • War Axe range increased 5cm
  • War Axe can now be thrown
  • Maul throw reworked, now uses same throw as War Axe
  • Pickaxe, Sledgehammer and 2H Club can now be thrown
  • Estoc main mode stab windup slowed down 25ms
  • Estoc main mode stab release reduced 15ms
  • Estoc main mode stab turncap now slightly more strict
  • Greatsword main mode stab turncap now slightly more strict
  • Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
  • Shortspear miss recoveries increased 50ms
  • Longsword main mode strike windup slowed down 25ms
  • Longsword main mode turncaps more strict
  • Messer strike windups slowed down 15ms
  • Messer “phantom” range fixed
  • Poleaxe alt mode strike windup slowed down 25ms
  • Cleaver strike windup slowed down 25ms
  • Polehammer range increased 10cm
  • Polehammer damage buffed slightly across the board
  • Polehammer strike windups now 25ms faster
  • Polehammer miss recoveries reduced 100ms
  • Polehammer now costs 24 points
  • Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
  • Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
  • Reduced shield wall movement speed reduction
  • Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
  • Round shield stamina negation nerfed to 10
  • Round shield now has heavy weight when equipped in hands (- ~6.3%)
  • Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
  • Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
  • Targe now cheaper, cost reduced to 5
  • Buffed shield throw damage slightly
  • Shield wall now has the same stamina drain as regular shield parries
  • Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
  • No quiver ammo increased across the board
  • Disabled emoting with objective equipment
  • Fixed couch being too fast on certain weapons

Skins

  • 10 bascinet helmets & variations including 3 different styles and plumes
  • New black sallet helmet with 9 variations
  • Valsgarde vendel era helmet with 5 variations
  • Bag hat
  • New coif options: Fringed hood & lined aventail
  • 3 new Italian pauldron options & brigandine spaulders shoulder options
  • Corazzina T2 torso
  • 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
  • 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
  • New italian gauntlets with 3 different configurations
  • New set of legs with 3 variations for T2 and 2 versions for T3
  • Scale sabatons with and without spurs
  • Shortsword skin: Seax and its decorated version
  • Throwing axe skin: Francisca
  • Spear skin: Swordstaff

Misc

  • Updated & improved matchmaking system
  • Emblems are now forced to team colors when in team modes
  • Updated tutorial to fix outdated information
  • Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
  • Fixed Pickaxe finger clipping
  • Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
  • Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
  • Fixed head tracking not working in game
  • Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
  • Various map optimizations and improvements
  • Various backend improvements
  • New lighting on contraband
  • Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
  • Fixed Baron’s cutter color tables
  • Fixed up various physics assets to prevent weapons clipping into the ground
  • Significantly improved start-up loading time

Sounds

  • Increased volume of enemy footsteps slightly
  • Cruel Knight voice volume adjusted
  • Fixed a bug that allowed players to bypass the voice command cooldown

UI

  • Updated matchmaking screen
  • Updated scoreboard
  • Updated ranked modes HUD
  • Players can now choose to display 1v1 or 3v3 rank
  • Server browser now supports sorting by ping, player count, server name and map name
  • Server browser favoriting now works
  • Modded servers can now be filtered and have a marker in the server browser
  • Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
  • Duel/3v3 will now spawn as 1st default class if nothing is selected

Source: MORDHAU Patch #19

 

 

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