Author Topic: Kortal's Area - EU - Hide & Hold Out - H2o - v0.01.78 - DISCONTINUED  (Read 19572 times)

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Offline Ec0w

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #59 from previous page: May 18, 2016, 06:31:19 PM »

Hello.

Some cheaters like YourGood, ruining this game, they were raiding a base with like 300 rockets, we heard them during 20 minutes.

 

Offline kortal

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #60 on: May 18, 2016, 09:12:01 PM »

thanks for report @Ec0w, he has already been banned a bit earlier. You can check all bans here: http://kortal.org/KGBL/

Be sure to know the RULES before posting or playing on any of our servers. We have no tolerance for toxic/disrespectful people. You have been warned.

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Offline AzazelloTunn

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #61 on: May 20, 2016, 09:24:02 PM »

Kortal, say please, does server will run soon?))))

 

Offline Lord Nikon

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #62 on: May 24, 2016, 09:05:36 PM »

want reply a player spaming chat ( Baxtorbax )
and run throu closed doors

 

Offline NuclearDawn

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #63 on: May 25, 2016, 03:22:04 PM »

Greetings to all!
If I understand correctly, the ban for spawn hack issued from the use of a bug with copying objects? Today received a ban, I did not realize what I did was because I did not even know about this bug. Sincerely repent and promise not to use them if you unban me.
Best wishes NuclearDawn.

 

Offline uwotm8

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #64 on: May 26, 2016, 11:36:21 AM »

Player Baxtorbaxs is spamming nonsense in global chat, abusing bugs(placing walls in other bases, glitching thru walls/doors) and griefing in general. I am sure there is plenty of evidence in chat log also. Ty for your time.

« Last Edit: May 26, 2016, 11:41:22 AM by uwotm8 »
 

Offline MrLike

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #65 on: May 26, 2016, 01:46:21 PM »

this player is a cheater screenshots.Runs invisible. Corroborate the entire server. And also insults the players

 

Offline HumblyBumbly

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #66 on: May 28, 2016, 10:59:22 PM »

please can you remove the ping limit from the h20 server none of the other kortal servers have a ping limit

 

Offline Lord Nikon

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #67 on: June 02, 2016, 12:43:20 PM »

@kortal new hacker here name Psi uses godmode, unlimited ammo, and speedfire.

 

Offline gsxman

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #68 on: June 02, 2016, 02:08:14 PM »

@HumblyBumbly all kortal servers have limit.

7dtd is 450 from memory

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Offline starks

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #69 on: June 18, 2016, 10:46:10 AM »

Hello , we would like to play with a friend on your server but for some reason our exact IP address banned .
Help us please . :(

 

Offline Lord Nikon

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #70 on: June 18, 2016, 12:25:09 PM »

look in the banlist if your names are in there.
when not issue is at your end.

 

Offline softi99

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Creation d'un clien cracker hide & hold out h2o ,?
« Reply #71 on: June 30, 2016, 06:40:14 PM »

je me demande si vous aller creer un clien cracker pour se jeux qui a u une new hier a 22h
hide & hold out h2o v0.01.76b

English
I wonder if you'll create a clien cracker to games that u a New 22h yesterday
hide & hold out h2o v0.01.76b

« Last Edit: July 02, 2016, 12:15:21 AM by softi99 »
 

Offline softi99

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Re: Creation d'un clien cracker hide & hold out h2o ,?
« Reply #72 on: July 02, 2016, 12:20:10 AM »

use original file officiale Hide & Hold Out h2o 0.1.0.76b

file Hide & Hold Out h2o 0.1.0.76b

https://mega.nz/#!IJxG1ABT!MvItX0x1vLZpsF5CAdKb7BsOj6Gv_QR5YyqZhatUGUo*
file is official just buy the versions steam
use file for cracker

« Last Edit: July 02, 2016, 04:22:51 PM by softi99 »
 

Offline xXxNortoNxXx

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #73 on: July 18, 2016, 02:20:23 PM »

It would be good if it has been removed from the map and the new lene alredy started it all built into an unplayable and do not see anything in the game server.  :( :( :( :'(

 

Offline gsxman

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #74 on: July 18, 2016, 04:44:39 PM »

@starks
1281 76561199053820709 Lumaemu @@@@@ SqWe H2O h2o.kortal.org:8566 Kortal 2016-05-17 11:28:54 permanent Spawnhack

Now weilding the new and improved Ban Stick 2.0!
 

Offline vGHOSTv

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #75 on: August 12, 2016, 02:29:18 PM »

any updates ?  heard the map got allot bigger :/

 

Offline gsxman

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #76 on: August 13, 2016, 12:36:27 PM »

i heard the server is waterlogged so it needs to dry out before it can be updated.....


:P im sure it will be updated. but theres a heep of other updated needed as well. like always the games with its own sub-forum get priority. then the rest. kortal hasn't forgotten about the servers, he is just busy.

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Offline Klakky

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Re: Hide & Hold Out - H2o - v0.01.74c
« Reply #77 on: August 25, 2016, 12:00:22 PM »

i heard the server is waterlogged so it needs to dry out before it can be updated.....


:P im sure it will be updated. but theres a heep of other updated needed as well. like always the games with its own sub-forum get priority. then the rest. kortal hasn't forgotten about the servers, he is just busy.

lol

"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."
 

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[FEED]H2O - Update - v0.01.77 is Live!
« Reply #78 on: September 03, 2016, 01:01:09 AM »

Update - v0.01.77 is Live!

Here is the list of the notable modifications that come with the version 0.01.77!

IMPROVEMENTS:
  • The wrecks of vehicles and ships are now salvageable, using a collecting tool.

  • The console has been improved and prints the debug logs.
  • An invisibility checker has been added to help identify the "invisible players" bug: checker 0 in the console.
  • The splash damages are stopped by the environment. You can hide yourself behind a wall to avoid taking the damages of an explosion.
  • Removing a barrel with the sledgehammer doesn't make it explode anymore.
  • Destroying a container (including the vehicles and ships having a cargo hold) will drop about half the items it contained.
  • An option has been added to select which monitor will display the game in fullscreen mode.
  • The turrets can be removed from the turret supports by using a sledgehammer.
  • Pressing C now closes the clan menu.
  • Some resource spots have been brought back on land.
  • The texts of the metal related icons have been modified.
  • The motorized raft has now a proper icon.
  • The max count of characters in a chat message has been increased.
  • The M2 and Flamethrower turrets are now easier to handle (vertical rotation softer).

CHANGES:
  • CHANGE: From now, it is NOT necessary to press "Left CTRL" to dive underwater.

  • FIXED: The T2 turret support doesn't disappear after its placement.
  • FIXED: Disconnect from the server while using a turret will not make it unusable anymore.
  • FIXED: The interaction sign showing for example "press [E] to open" is working again.
  • FIXED: The large shipyard doors cannot be overlapped anymore.
  • FIXED: The turret supports were not removed from the database when destroyed.
  • FIXED: The UI of the small and blast furnace are now displayed correctly.
  • FIXED: The blast furnace was not properly added to the database of the server.
  • FIXED: The destruction of a Liberty ship was corrupted (and the ship was simply vanishing to handle the error).
  • FIXED: When an office (turret support or shipyard) is destroyed while it is inspected by somebody, the menu of the office now closes correctly without blocking the player.
  • FIXED: The chat now works normally after that the character limit has been reached when writing a message.
  • FIXED: Pressing Escape now closes the production offices.
  • FIXED: The player list of the clan menu is now correctly scrolled to the top when the menu is opened for the first time.
  • FIXED: The T2 and T3 turret supports can be placed on roofs (not only on floating platforms) even if there are walls placed on the floor below.
  • FIXED: The fire effect of the oil barrel now activates correctly when the barrel is on fire.
  • FIXED: A simple stair cannot be placed over a T1 turret support anymore.
  • FIXED: The ships rotation axis aren't frozen anymore when they are destroyed. (The ship wrecks were staying horizontal, even after sinking).
  • FIXED: The illumination effect of the blast furnace is showing properly.
  • FIXED: When a player connects (or comes from a culled distance) while another one is driving a vehicle, the driving animation wasn't triggered for the new player and he was seeing the driver standing up above/through the vehicle.
  • FIXED: Sometimes (for example when a player kills himself using the console) the message printed in the chat to signal the death was looking like "[ player_x]", now it will print "[ player_x has died ]".
  • FIXED: The repair panel and the remove panel cannot overlap anymore. (Same for the salvaging panel).
  • BALANCE: The explosives are drastically more efficient against vehicles, ships and turrets.
  • BALANCE: The bullets are significantly less efficient against vehicles, ships and turrets.

ADDITIONAL NOTES:

The servers have to be updated as well!

The official servers will wipe with this update.


If you ever see an invisible player in front of you (who isn't an admin of course) please, simply activate the invisibility checker by entering checker 0 in the console that you can open by pressing F9, then take a screenshot and send it to the development team by email at contact@h2o-game.net or via Facebook.


Sorry for the long wait! I had a long time without internet after moving in a new house. I should also say it was a hot summer and... I must be honest, I enjoyed a bit this summer after those two years of hard work. I hope you will forgive me for that, I am now back into business! :)


Remember you can follow the development and take part of it on Trello[trello.com]
Source: Update - v0.01.77 is Live!

 

Offline kortal

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Re: Hide & Hold Out - H2o - v0.01.77
« Reply #79 on: September 06, 2016, 01:06:11 AM »

added v0.01.77

server wiped

Be sure to know the RULES before posting or playing on any of our servers. We have no tolerance for toxic/disrespectful people. You have been warned.

Grab Downloads (sfv, tools, ...) / Read Tutorials / Post Screenshots

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[FEED]H2O - Update - v0.01.78 is Live!
« Reply #80 on: September 09, 2016, 07:00:32 AM »

Update - v0.01.78 is Live!

Here is the list of the notable modifications that come with the version 0.01.78!

IMPROVEMENTS:
  • The way the name of the players is displayed has been improved.

CHANGES:
  • FIXED: The invisibility bug has been solved.

  • FIXED: The clan markers on the map are now working properly.
  • FIXED: You will not see again players hanging in the air doing nothing, and thus, you shouldn't be able to kill a player that is actually not there by killing his floating ghost.
  • FIXED: The players using a vehicle are now nailed to their seat, even when they are coming from a culled distance.
  • FIXED: The vehicles and ships were not looking like wrecks when destroyed from a culled distance.

ADDITIONAL NOTES:

The servers must be updated as well!


Remember you can follow the development and take part of it on Trello[trello.com]
Source: Update - v0.01.78 is Live!

 

Offline kortal

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #81 on: October 22, 2016, 10:56:40 PM »

added v0.01.78 + server wipe

Be sure to know the RULES before posting or playing on any of our servers. We have no tolerance for toxic/disrespectful people. You have been warned.

Grab Downloads (sfv, tools, ...) / Read Tutorials / Post Screenshots

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Offline trantuan262

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #82 on: October 23, 2016, 06:31:29 PM »

can you give me the crack server Hide & Hold Out - H2o - v0.01.78 thanks

 

Offline sharpmaster

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #83 on: October 25, 2016, 10:59:18 AM »

server is not seen in list (for me). i use console command "connect h2o.kortal.org:8566". call console by pressing "F9".

« Last Edit: October 25, 2016, 11:00:50 AM by sharpmaster »
 

Offline sharpmaster

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #84 on: October 25, 2016, 11:17:10 AM »

and my container was lost with all my gear. server settings or cheaters or bug?

 

Offline kortal

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #85 on: December 04, 2016, 01:03:38 PM »

It's a shame, but this game is dead.

Moved to offline.

Be sure to know the RULES before posting or playing on any of our servers. We have no tolerance for toxic/disrespectful people. You have been warned.

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Offline wkzdylan

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #86 on: February 14, 2017, 11:30:29 AM »

hey all the links are dead anychance of updated links?

 

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[FEED]H2O - H2o - Roadmap
« Reply #87 on: March 06, 2017, 07:00:47 PM »

H2o - Roadmap

Hi guys!

It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all.

So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months.

At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates.

I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes, for personal matters. These are sorted now but I cannot hide it to you either, it happens I guess, but that's not the point of what I want to say here.
Actually, I figured out that, as I'm working alone, making small updates every month wasn't the good way for me to work efficiently on the game. I did that way during the first months that followed the release of the early access and it only allowed me to fix some little bugs and to add only a few gameplay oriented features.

To be more precise, I have spent a long time re-writing a huge part of the code.
Some of you had suggested it, the network communication I used was really messy and, let's say it, pretty bad. The hackers had open doors to go through and some network calls were even lost, constant spikes, lags...
I chose to spend the time it would take to switch for an autoritative server pattern, and I am at this moment very close to have a version ready for testing.

Well, that's something.
But with this update, I want to create something more, something worth the time it took, and I perfectly understand that it is very annoying to wait this long with almost no news or no thrilling pictures to turn the frustration into exaltation. But my position on this is that, it doesn't really matter how long it takes to have something good.
I think that if an update comes (even lately) and brings the whole game to the next level, everybody will be happy to enjoy a new experience, stabler and more fun.

Working on the code is pretty boring, even for me, because it doesn't make the game look very different, so far. But it was a necessary step if I wanted to really handle the current issues of the game.
Once this is completed and tested, I think I will spend some more time upgrading the gameplay itself and with this I can hope to show you real and exciting changes in the game.
As usual you can take a look at the trello page to know precisely what I can be talking about.

It is clear to me that H2o is, at this moment, very under-exploited.
So many amazing things could be done, and I want to bring it much more further than it is. It only takes time. Actually, I think you will agree with me if I say that... it takes too much time. And you're totally right to think so.

My current plan concerning the future of H2o is to be able to hire a team to work with me. I'm very confident that if we were something like 5 guys working actively on it (code, 3D modeling, level design and so on), this game could become a real blast, but at the moment I cannot afford it.
My goal is to reach this stage with the next few updates, and to achieve that, I needed to change my strategy, as I just told you, taking the time to make real changes.

Finally, I wanted to say that I am sorry for those who lost faith in the game, and therefore me. But the main point of this message is to say that.. I did not give up.
And I hope I will be able to make you enjoy H2o again in the near future.

Also, a big thank you to all the people that sent me encouraging messages during the past months, you were so many telling me to keep going, that you were waiting for me, that you loved the game and hoped to see it shining bright again, that I could take my time and make something good... And it really helped me to keep faith myself, and it kicked my ass up to work hard again. Everybody pushed me forward, motivated me, and I think it's for a good reason.
A last thank you to my four admins who never failed me, even during my lost times.

Love you guys.

I will be back for another news with more precise and exciting stuff to show you as soon as it is technically possible. During this time, just stay patient, I'm doing my best on this. The game has been good for many people once, there is no reason I could not do it again.
It's only a matter of time.

Take care guys, don't give up just like I do, and have a great day! :)

Remember you can follow the development and take part of it on Trello[trello.com]
Source: H2o - Roadmap

 

Offline Bzuga

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Re: Hide & Hold Out - H2o - v0.01.78
« Reply #88 on: April 19, 2017, 07:08:03 PM »

H2O please Come Back!!!!!!!!

 

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[FEED]H2O - Update - v0.10.00 Finaly Live!
« Reply #89 on: June 01, 2017, 01:00:58 AM »

Update - v0.10.00 Finaly Live!

Hello guys!
Finally, after many months of wait, the version 0.1 of H2o is up!!

First of all I have to tell you that a discount will come with this update (40% off) but 9 hours after the release because I messed up between Paris Time and US Pacific Time... So if you want to buy the game, you can wait for the discount.
That said, if you want to support H2o a bit more, you can buy it now.

You are all welcome anyway!

As I said in the previous announcement, many things have changed but not necessary "visible" things. I will not repeat myself too much here but I wanted to inform you about what is better and what might be problematic with this version.

Among the most important changes: the client/server communication code has been totally remade so that the server can have full control over the clients.

The primary objective of this modification is to put an end to the cheaters attacks.
Not all of them will be stopped but the most harmful cheats we have seen before will not be possible to reproduce. (eg. kill somebody by the press of a button, give yourself items, etc.)

As I said, many other things have changed but this is far the most tremendous modification of this update. But even if it can sound like a good thing (and it is), there are also downsides, and that's what I want to point out here.

To give you an idea, the client was controlling most of it's own behavior in the previous version. Such as moving, dealing damages, interacting with objects, firing a gun, etc.
I guess you can imagine how this can be dangerous (because it is known that the client should never be trusted), but also, with this system, the lags had way less impact on the player's experience, it was less visible even if it was there.

Now, the Server is behind (almost) every actions of the clients, and gives its approval before letting the client do something. Some behaviors like the movement calculation are simulated on the client side and corrected by the server if the simulation went wrong (if the player went too fast or if he crossed a wall). So, if the communication between the client and the server takes too much time, the game will be less reactive for the player.

You will say that it's the definition of the "lag".
And you would be right, but that's a normal issue if I may say so.

The real problem we have now (at least, it freaks me out) is that the building system of H2o uses way too much of the CPU when the server becomes crowded with players constructions.
What could happen basically would be to have a server that reaches the limits of the CPU: the frame rate of the server would drop and this would prevent the server from sending enough packets through the network to maintain a good ping. And if this happens, no matter the speed of your connection, your client will lag as hell.

Sorry for this technical speech, but all that to explain that if this problem comes up too quickly, we will probably be forced to wipe the servers more often to maintain a playable experience on the official servers, at least up to we build up a solution to the CPU over-consuming building system.

We already have possible fixes for that, but we need a bit of time to implement it the best way.

Well, enough of downsides!
I'm pretty convinced that once this is solved the game will finally be Stable. And we cannot get around this, so.. better focus on this last big issue ASAP and jump onto the interesting stuff after that.

Here is the list of the notable modifications that come with the version 0.10.00!

IMPROVEMENTS:
  • The client/server communication has been totally remade. Following the authoritative server logic.
       
  • The game is compatible with Linux, server and client (the server only support x64 architectures).
       
  • The user interface has been fully remade.
       
  • Small visual improvement.
       
  • The UI will now scale accordingly to the screen resolution (even to 4K).
       
  • The jetski and the hovercraft have now Headlights. With 3 modes Auto/On/Off.
       
  • The sea plane is equipped with machine guns.
       
  • Opening the map doesn't lock the controls anymore, when the player moves with the map opened, the map will fade out to become barely visible, the opacity comes back when the player stops moving.
       
  • The crafting menu shows how many items you are crafting and you can directly see if you can craft something without mouseover the item.
       
  • A "P" icon shows if your vehicle is currently parked in a shipyard or not.
       
  • Some improvements regarding the vegetation around the map, but still a work in progress. See the known issues for more details.
       
  • It is now possible to zoom in with the turrets by holding the aiming button.
       
  • Automatic reload for turrets.
       
  • The console has a history: you can press up or down to retrieve your last commands.
       
  • A message has been added when a player tries to destroy his territory center, informing the player that destroying it will destroy his whole base.
       
  • The in game voice chat has been fully remade and improved.
       
  • The third person camera of the vehicles collide with the environment and the players constructions. To prevent the raiders from inspecting a base by looking through the walls before attacking.
       
  • A black reflection cube has been added to the shipyards in order to hide the reflection of the vehicles and ships parked inside it. (the content of shipyards is still visible from below though).
       
  • The sight of the sniper rifle oscillates slightly so it is more difficult to use. Possibility to hold his breath by holding the sprint button, consuming his stamina quickly.
       
  • Small villages in ruin have been added around the map in shallow areas, these villages contain much more looting crates than anywhere else.
       
  • The equipment of a dead player (jacket, helmet, etc) will now appear in his loot so the other players can take it.
       
  • An announce command has been added, used like the chat command by an admin. It will display the message just above the middle of the screen (in big, red, flashy characters) in addition to the chat message.
       
  • The fishing process is synchronized with the other players.
       
  • Automatic server message. This can be defined in the announcement.cfg file, in the server folder.
       
  • The production offices (shipyards and turret supports) now take account of the items that will be consumed in the player's current crafting list in the calculation of the amount of items that are required to start a production.
       
  • It is now possible to rotate the camera around an aircraft by holding the aiming button in third-person view.
       
  • Footstep sounds have been added when walking on shallow water.
       
  • The dry shot sound when trying to fire an empty weapon is now synchronized with the other players. (And it is now played only once, not repeating if the player holds the fire button)
       
  • Unity engine has been updated from version 5.4.3 to 5.6.
       
  • The steam SDK used in the game has been updated from v1.34 to v1.39.
       
  • Many other little things that are too numerous to be listed here.
CHANGES:
  • FIXED: Starting the production of a vehicle or a turret only consumed 6 of the 9 different items required to craft it.
       
  • FIXED: Entering a vehicle when the player stands aboard a ship doesn't make the vehicle uncontrollable anymore.
       
  • FIXED: The vehicles that have just been created appear sometimes frozen and cannot be moved. (still some cases of this bug, but it should happen less than before)
       
  • FIXED: The vehicles were sometimes starting with a little movement forth.
       
  • FIXED: When a player entered or left a vehicle. Some kind of annoying "teleportation" was happening during less than a second. Now the vehicle smoothly keeps its velocity when the driver jump off the craft, with no teleportation effect.
       
  • FIXED: When a player was trying to start the production of a vehicle or a turret, if the production was aborted by the system because he had finally not enough resources or because of an obstacle in the production yard, the resources of the player were consumed for nothing. (even if it wasn't enough to start the production).
       
  • FIXED: Sometimes when a player leaves a turret or jetski an error occurs, and the body of the player remains in the turret or the vehicle, for the other clients, but not for the player himself. this means that he can be somewhere else. (cf. when you see a player swimming above a jetski)
       
  • FIXED: Repairing a oil barrel now stops the flames if it was on fire.
       
  • FIXED: It was possible to swap the fuel contained in a oil barrel with another item, so that the item was placed in the barrel. Anyway the wrong object in the oil barrel was deleted once the barrel was closed.
       
  • BALANCE: The percentage of apparition of the resources has been increased by 100% (twice more resources spots will repop every 40 minutes).
       
  • BALANCE: The opacity of the water (outside and under water) has been slightly reduced.
       
  • BALANCE: The movement speed has been reduced when walking in shallow water.
       
  • BALANCE: The jumping range has been modified to exceed less the movement speed of the player when he triggered the jump.
KNOWN ISSUES:

(To be fixed in upcoming patches)

  • The Building system consumes way too much CPU when the server get full of player constructions. (1st priority)
       
  • The helping text when placing structures (telling if you are inside of your territory or too close to another one) has gone missing.
       
  • The underwater vision improvement granted by the diving mask is currently broken.
       
  • The map is bad sized in lower resolution that the screen maximum resolution.
       
  • Some of the new trees don't have any colliders.
       
  • The icons on the map are badly oriented, but at least the upper side of the map is the north x).
       
  • The position of the other clan members and territories is still half functional.
       
  • The selected server in the list (Play menu) isn't highlighted.
       
  • The ping displayed in the server list isn't accurate (a new master server system will come shortly).

A new Trello page has been created to sort bugs: Trello[trello.com] You can leave comments there if you wish to help.

Please keep in mind that we never tested this version of the game during a long time with many players connected, some issues might show up and we will do all we can to fixe every blocking error as fast as we can.

We will update the game at the end of each month form now, without considering hotfixes.

Thanks again to my well known moderation team and to Metos and Crysis who actively and happily helped me to develop H2o during the past two months. This update wouldn't be what it is now without them.

And thank YOU, who support H2o since the beginning without loosing faith.

Thank you guys! With all my heart...

I still feel deep inside like it's only the begining and I trully wish this will mark the starting point of a bright future for H2o and its development team.

ADDITIONAL NOTES:

The servers have to be updated as well!
The official servers will wipe with this update.

Remember you can follow the development and take part of it on Trello[trello.com]
Source: Update - v0.10.00 Finaly Live!

 

 

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