Author Topic: Kortal's Area - EU - Primal Carnage: Extinction v1.7.0 - DISCONTINUED  (Read 54481 times)

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[FEED]PCE - Patch 1.8.2 Now Available
« Reply #89 from previous page: April 25, 2018, 07:01:34 AM »

Patch 1.8.2 Now Available

Las Vegas, NV – January 30th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

This patch brings a very large update to the authorization scheme that we use for the Steam economy. As a result, we’ve had to update and rewrite a bunch of our economy functionality for this release. While we’ve tested this thoroughly, please be on the lookout for anything we may have missed.

  • Introduced a new authorization scheme for the economy for improved security
  • Re-enabled crafting!
  • Re-worked certain economy calls for improved reliability and stability
  • Fixed issues with certain economy skins from the Winter update
  • Fixed seams on the Algae Spino
  • Fixed collision on certain foliage in PC-ForestChasmSnow
  • Reduced Cryo RoarCooldown from 45 to 40 seconds
  • Reduced Cryo SpitStaminaCost from 35 to 25
  • Increased Raptor PounceDelay from 1.35 to 1.5 seconds

Thanks to War Bear for the banner image!
Source: Patch 1.8.2 Now Available


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[FEED]PCE - Community Update #1
« Reply #90 on: April 25, 2018, 01:02:51 PM »

Community Update #1

Welcome to the first (of hopefully many) new Community Updates! As developers we've come to realize we don't communicate with you, our community, enough. With these more regular updates, we aim to keep you up to date with all the latest Primal Carnage franchise news, including upcoming features in PC Extinction and more...

Humble Bundle - Welcome & Last Days

We were lucky enough to be part of the "Hooked On Multiplayer Bundle" recently, which has sold over 100,000 copies and contributed hundreds of thousands of dollars to supporting 3 great charities!

We warmly welcome all our new players that have joined us through the Humble Bundle, and urge that anyone who has yet to purchase takes advantage of this great bundle by heading over to the Humble site[]  to get some great games and support these worthwhile causes.

Economy server updates

Some new players might have noticed that there were a few issues with economy system connectivity over the past week or so. We believe we've identified these issues and resolved them, so all of our new players should receive drops and items on levelling up!

Having a stable and thriving economy over a long period of time is very important to Primal Carnage Extinction's success, so we'll be continuing to invest in improving both our servers, and the game's interaction with our servers.

Official Servers - Update

We've been working hard to improve our official server offerings across the world. Last week we introduced 3 servers for our Australia & New Zealand players, and we're working on re-introducing official servers across West, Central and East USA, as well as across Europe. Keep an eye out in the server browser for our Official Servers running Team Deathmatch and Get To The Chopper!

If you're interested in hosting your own server, you can rent servers for just 99c/Slot from our official server hosts, End Of Reality[].

Minor update due soon - come join Open Testing

Finally, we're working on both a minor balance and bugfix update due out in the next few weeks, as well as our next major set of features for a larger update in the next few months. If you want to follow along with the progress and help us continue to improve the game, please join our Open Testing sessions, which are run every week by community member TheSlayerNL.

You can follow along with Open Testing news and join in discussions and feature suggestions on our Official Discord Channel[].

Credit to user ServerNotFound for the header image!
Source: Community Update #1


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[FEED]PCE - Community Update #2 - Challenges!
« Reply #91 on: April 25, 2018, 07:01:32 PM »

Community Update #2 - Challenges!

Welcome to the second Primal Carnage community update. This week, we're focusing on a brand new feature that is coming to Primal Carnage: Extinction!

Weekly Challenges

Challenges is something we've been wanting to bring into the game for a long time. We've finally got the opportunity to introduce them as part of some broader changes coming in the next major update to the game.

Each week, players will get 3 weekly challenges to complete, such as "Kill 500 Enemies", "Win 10 TDM Games" or "Kill 100 Dinosaurs with throwable weapons". In the first iteration of challenges, we'll have pretty general, less specialized goals, however going forward we hope to introduce more specific ones to encourage players to try new classes and gameplay mechanics.

Completing a weekly challenge will award you with an item drop of Common, Uncommon, or Rare quality. During seasonal events (ie Christmas or Halloween), Challenges will also be a way of getting themed cosmetic skins.

1.8.4 Release

We're aiming to release minor update 1.8.4 this week, which includes some further GTTC map fixes, improvements to damage tick for spitter pools and fixes to some other inconsistent weapon behaviors.

Workshop Update

We'd like to remind the community to continue engaging with our workshop and content creators! We continue getting outstanding submissions to the PCE workshop. We expect to include several dozen new Community skins in our next major update, scheduled for later this year.

To vote on your favorite items, head over to the Workshop section and check them out!

As for full custom map support, we're also working hard on finalizing that feature and it should be available in our next major update.
Source: Community Update #2 - Challenges!


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[FEED]PCE - Community Update #3 - Enhancements
« Reply #92 on: April 26, 2018, 01:01:52 AM »

Community Update #3 - Enhancements

This week we're here to talk about some general improvements and enhancements we're bringing into the next update of Primal Carnage: Extinction!


Stat-Track items are a bit of an unloved area of PCE. Initially we wanted to make Stat-Track items feel a bit more special and unique by having them only drop from limited crates.
Since we added them, we've found that players haven't engaged with them as much as we expected. So we're going to be adjusting how players get Stat-Track items. From our next major update, Stat-Track items will be craftable using Stat-Track DNA Strands, which will have a small chance of being the 2nd item dropped from crates. Use them like a normal DNA strand and the resultant item will have Stat-Track applied to it!
We're also looking at a way to bring Stat-Track onto human weapon skins.

End Game Information

With the addition of the progression system and challenges, one of our goals has been to provide a better summary for players at the end of a round for how they did. We've been working on mocking up an example of what a new end-game screen might look like in the next major update, which includes challenge progress, unlocks and a match XP report! The below image is conceptual only and may not represent the final look and feel.


We've added a secondary slot for Dino Cosmetics, meaning you can wear earmuffs and a collar at the same time!
We're continuing to add more assist types to reward teamwork and working on improving some of our in-game notifications for ammo and health support
Finally, the level cap will be further increased in the next major update!

Our next open testing session is still a few weeks away, but please join our Discord Chat[] to get notifications of when our new builds come out for testing!
Source: Community Update #3 - Enhancements


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[FEED]PCE - Community Update #4 - Evolving Gameplay
« Reply #93 on: April 26, 2018, 07:05:12 AM »

Community Update #4 - Evolving Gameplay

In the last few community updates we've shared some of the upcoming improvements being made to Primal Carnage: Extinction, but ultimately all the new features in the world need to be supported by excellent core gameplay, and that’s an area we’re continually looking to refine.

To that end, we're going to be introducing some major changes that we hope will improve the balance, fun factor and longevity of the game.

First and foremost, some of these will be large scale core gameplay changes that we want extensive testing and feedback on, so they will not be making their way into our next major update (due in a few weeks). The improvements we're currently planning will focus on a few key aspects of gameplay...

Importance of Tyrants

Tyrants have always played a major part in Primal Carnage's core gameplay, but we feel like they could be more menacing and powerful than they are now. In Team Deathmatch, we plan on making Tyrants unavailable for general selection and instead making them a timed "reward" for the Dino team. Every few minutes a random player will be re-spawned as a Tyrant to help sway the game in their team's favor.

Once a player is selected to be Tyrant, they will be able to pick which of the three species they wish to play as. Alternatively, the chosen player can reject their selection as tyrant, which will prompt a different player to be offered the role. Our first implementation of this feature will likely be weighted so that there's a higher chance of players with high scores being chosen, but everyone else is still in with a shot at being selected.

Naturally, all Tyrants will receive a buff to ensure they provide both a big impact for their team, and make them a bigger focus for the Human team. Something that's perhaps worth a few extra points to take down as well.

Human Roles

The dinosaur classes have great diversity and we want to further differentiate the Human classes to match. Promoting teamwork and increasing the overall mechanical depth are our main goals here. We’re going to refine the Human gameplay to better support the theming of each particular character. This will involve tweaks to a number of stats such as health, movement speed, stamina, and more that will be extensively tested.

We'll also look at making changes to loadouts to help improve character utilities - for instance, the Scientist as a long-range character maybe shouldn't have the health pack.

Gameplay Pace

To help support the refinements to many of the classes, we’ll be adjusting some of the pacing of the game. The goal of this is to enable all classes and roles to impact the game in a more positive way, helping to increase the overall suspense, strategy and tactics of the game.

Bringing it all together

These changes will apply across the board in all game-modes. In TDM and CTE, Tyrant Selection will be semi-random every few minutes. Player feedback and information from our Open Testing sessions will help inform our decisions here. In GTTC, after Humans make a certain amount of progress, Tyrants will start getting chosen and assigned to players.

For those of you that enjoy Team Deathmatch the way it is right now, rest assured that we will also be including a "Classic TDM" mode with the normal Tyrant selection options we have currently. However, the majority of the other balance changes will apply across both game-modes.

Platform for the future

Ultimately we feel like these changes are the right direction to take Primal Carnage: Extinction to help improve longevity. The updated gamemodes and gameplay balance will serve as a basis for ongoing enhancements, improvements and new additions into the future. We will continue to improve Primal Carnage: Extinction to make it a game you can enjoy for years to come.

As always, if you'd like to get involved in the discussions about our upcoming changes, or meet new players, feel free to join our Discord Channel[]
Source: Community Update #4 - Evolving Gameplay


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[FEED]PCE - Update 1.9 and 1.9.1 Now Available
« Reply #94 on: April 26, 2018, 01:05:02 PM »

Update 1.9 and 1.9.1 Now Available

New updates to Primal Carnage: Extinction have been released! These updates will be applied automatically when you restart Steam or next launch the game. The major changes include:

Challenge System

We have added a new Challenge System which assigns you 3 random challenges per week. Completing challenges will reward you with a random cosmetic item.

Challenge progress and items unlocked by completing them will now be displayed at the end of each round on a new info screen. Holding the Tab key will swap to displaying the scoreboard. Over the next few updates we're going to look at expanding this system with exciting new challenges and rewards.

WARNING: Challenge progress is only updated and saved at the end of every round. Leave early, and you will lose any unsaved progress. Challenges are only valid in TDM & GTTC modes.

Human Voice Commands

Humans now have two voice commands at their disposal: Call For Help (Z) and Call To Follow (C). Both commands have a 5 second cooldown to prevent abuse and also display the command as an event in the player chat.

Server Support for Custom Maps

Servers can now host player-created custom maps. If a server is hosting a custom map, players must subscribe to that map on the Workshop before being able to join it. Future updates will bring enhanced functionality to this new feature.

Dedicated servers subscribe to Workshop maps by adding something like this to DefaultGame.ini:


Each +SubscribedItem id number is taken from the workshop map's URL.

New Workshop Crate & Royal Dilo Pack

You can unlock a selection of hot new community-created skins in this August's Workshop Crate, dropping now! Also, check out the "DinoStore" for the new community-made Royal Dilo Pack.

Changelog 1.9.1:


  • Improved global post process settings
  • Lowered max pounce height range
  • Potential fix for class limit/spawning issues
  • Fixed missing archetypes for DNA strands 
  • Fixed Royal Dilo skins not using the correct model
  • Fixed the Royal and Pheonix Dilo skins being switched
  • Fixed the Seagull Raptor not using the correct feathers
  • Fixed the Riptide Spino with improved textures on authors request

Currently the functionality of certain features is broken after the second round of a match starts. We are investigating the problem and hope to issue another hotifx in the coming week.

  Changelog 1.9.0:


  • Class limits are now enabled by default
  • Improved spawn distance weighting
  • Fixed class availability and limits not updating correctly
  • Fixed being unable to spawn in Survival mode
  • Fixed Tyrants being available too early in Get To The Chopper


  • Added auto-reloading for the Netgun and AR Grenade firemod
  • Killing yourself with the grenade launcher now counts towards being suicide-kicked
  • Stungun screen effect now lasts longer and is more intense
  • Tranq Pistol will now keep firing while holding down Mouse1
  • Decreased Tranq Pistol fire rate slightly
  • Decreased Tranq Rifle spread slightly
  • Decreased Hand Grenade blast radius from 350 to 220
  • Increased Hatchet travel arc and speed
  • Increased Landmine lifetime from 45 to 90 seconds
  • Increased Sensor Mine lifetime from 45 to 60 seconds
  • Increased Assault Rifle Grenade blast radius from 160 to 250
  • Fixed Throwable Ammo Kit not restocking secondary ammo
  • Fixed Throwable Ammo/Health Kit awarding points to dead players
  • Fixed Throwable items colliding with bullets
  • Fixed Netgun Nets being destroyed when they hit humans


  • Raptor/Oviraptor tail movement is now more fluid
  • Dilo/Cryo hitboxes are now more accurate
  • Increased Raptor/Oviraptor maximum pounce distance
  • Increased Raptor/Oviraptor jump height slightly
  • Decreased Raptor/Oviraptor and Dilo/Cryo air control speed
  • Increased Cryo acid pool damage from 24 to 33
  • Increased Cryo acid instant hit damage to 50
  • Decreased Cryo bite damage from 45 to 35
  • Decreased Cryo acid pool damage delay
  • Decreased Dilo/Cryo SprintStaminaConsumption
  • Decreased Dilo/Cryo StaminaJumpCost
  • Decreased Dilo bite damage from 35 to 30
  • Fixed Cryo acid pools spawning in-air when direct hitting humans
  • Fixed Dilo spit hit threshold that made it hard to blind humans
  • Increased Tupa health from 256 to 300
  • Increased Tupa impact momentum while charging
  • Increased Tupa StaminaRegenRate
  • Increased Tupa/Ptera StaminaAmount
  • Carno now uses a new "double-lunge" animation for it's secondary attack
  • Carno now has a brief movement delay after using it's secondary attack
  • Increased Carno acceleration slightly
  • Increased Carno ground turnrate slightly
  • Increased Carno secondary attack knockback momentum
  • Decreased Carno Tranq tolerance
  • Fixed Carno attack hitbox accuracy and time threshold
  • Increased Spino speed slightly to match the same speed as the T-Rex
  • Fixed T-Rex tail swipe attack hit accuracy

Menus / UI

  • Class selection UI now specifies why a class is unavailable
  • Added Admin and VIP scoreboard icons
  • Added grey backing to load-out text in the customization menu
  • Added hint labels A/D for rotating left/right in the load-out screen
  • Removed "class item" from human loadout UI
  • Removed mouse acceleration as a default option
  • Removed certain unused graphic settings
  • Removed notification bar from the in-game HUD


  • Humans should now scream when dropped by Pteras
  • Added a subtle heartbeat sound when low on health
  • Added whooshing sound effect to airborne hatchet
  • Added a subtle ticking sound to live grenades
  • Added scope in/out sounds for all weapons
  • Added bullet impact sound for glass
  • Fixed molotov fire pool having no ambient sound
  • Fixed the volume level on several different effects
  • Fixed Ptera/Tupa using human footstep sounds
  • Fixed pain sounds playing from the T-Rex fall animations

Maps and Effects

  • Low health desaturation effect now activates earlier
  • Improved global post process settings
  • Improved collision, layout, and optimization in all maps
  • Improved and re-hauled Contingency sequence
  • Improved layout/lighting on PC-Airbase
  • Improved layout on GTTC-Docks
  • Improved spawn  locations on GTTC-Ruthless map
  • Added tall trees and extra rock ramp entrance on UtilityBase
  • Removed corpse next to archway on UtilityBase maps
  • Fixed scripted sequences and spawn issues in GTTC
  • Fixed team blockers not blocking gunfire and other projectiles in GTTC
  • Fixed exploitable human camping spots on Docks and UtilityBase
  • Smaller dinosaur models now fade away when the camera is zoomed in
  • Improved health corpses with a subtle highlight for visibility in dark areas
  • Improved and optimized weapon particle effects
  • Improved draw distance on blood particle effects
  • Added saliva and breath  effects to dinosaur roars
  • Added snot particle effects to Dilo/Cryo/Acro sneeze taunts
  • Fixed Dilo/Cryo spit being too subtle on human characters
  • Fixed Pyro Flamesaw chainsaw blade casting shadows

Economy, Workshop & Custom Content

  • Workshop maps are now available on Dedicated Servers
  • Re-enabled Workshop content manager
  • Added secondary cosmetic option for Dinosaurs
  • Added support for defining supported gametypes in Workshop maps
  • Added support for workshop maps showing up in the Map Select UI
  • Added support in the weapon shader for skin overlays
  • Added support for first person arm skin overlays
  • Added Raptorman first person arms
  • Fixed Pyro first person arms using the Dinobuster arms
  • Fixed local gift not opening in a menu
  • Fixed some possible issues with weapon attachment skins not working

Thanks to Skorus and Cara for their community images!
Source: Update 1.9 and 1.9.1 Now Available


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[FEED]PCE - Patch 1.9.2 Now Available
« Reply #95 on: April 26, 2018, 07:02:44 PM »

Patch 1.9.2 Now Available

Las Vegas, NV – September 2nd, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

  • Decreased Assault Rifle AR Grenade reload time
  • Decreased Assault Rifle AR Grenade damage radius
  • Decreased Raptor/Oviraptor MaxPounceHeight
  • Fixed workshop maps not showing up in the menu correctly
  • Fixed class limits values not being set correctly
  • Fixed thrown ammo kits replenishing ammo and health kits
  • Fixed some minor economy localization issues
  • Fixed roars and economy updates not working after first round of play
  • Fixed Commando missing a voice line
  • Fixed collision on bird cage interiors in PC-Contingency

Thanks to prasanthajagath for the banner image!
Source: Patch 1.9.2 Now Available



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