Author Topic: Kortal's Area - EU - Primal Carnage: Extinction v1.7.0 - DISCONTINUED  (Read 54030 times)

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Offline kortal

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Primal Carnage: Extinction is a class-based online multiplayer shooter unlike any other, featuring fast-paced combat, diverse environments, and over-the-top action. On a mysterious island overrun with prehistoric monsters, you can choose to fight as a variety of legendary dinosaurs or to join the human mercenary team armed with a unique, distinctive, and destructive arsenal aimed at making these bloodthirsty beasts extinct once and for all. Will you use a sniper rifle or flaming chainsaw to bring these hulking creatures to their knees? Will you swoop, stomp, or chew through the puny human intruders? The only real question is can you survive?

  • Thirteen Diverse Environments - Extinction features thirteen unique environments, including 3 all new maps: ‘Transfer’, ‘Verdant’, and ‘Contingency’.
  • Two Gamemodes At Launch - Primal Carnage Extinction includes two gamemodes: Team Deathmatch and Get to the Chopper, an objective-based gamemode
  • Unique Dinosaur Gameplay - Experience the relentless power of 9 unique dinosaur classes. Sneaking, blinding, charging, eating, or flying- there’s no shortage of ways to destroy the enemy team.
  • 5 Human Classes - Survive the island as one of 5 distinct human classes. Obtain and equip new weapons and items using a loadout system.
  • Steam Economy Support - Players have a variety of outfits, weapon skins, hats and other accessories to choose from for their human characters as well as quills, feathers, spikes, chains, horns, and a variety of new skins to attach to their dinosaurs.
  • Item Drop System - The game rewards players with loot at the end of every match round. These items can be traded and sold through the Steam marketplace!

http://store.steampowered.com/app/321360/
http://primalcarnage.com/

Quote

Game: Primal Carnage: Extinction v1.7.0
crack: not needed
files: Kortal

Run PCE_Launcher.exe.

Click Join to connect to Kortal's Area Server. Server status here: http://kortal.org/status/
Change IP and Port to connect to any other no steam server.

Have fun !

join http://steamcommunity.com/groups/Kortal to find more players

and check http://kortal.org for more games !

Kortal
http://kortal.org
#Kortal @ irc.kortal.org 


DOWNLOAD FULL v1.7.0 (8.32 GB):
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Primal.Carnage.Extinction.Update.v1.6.2.to.v1.7.0-Kortal.exe - 1.2 GB

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DOWNLOAD FULL v1.6.2 (8.75 GB):
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« Last Edit: June 03, 2018, 12:56:46 PM by kortal »
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Offline ippsgamings

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Re: Primal Carnage: Extinction
« Reply #1 on: June 02, 2015, 09:37:34 PM »

Good evening,

i'm new here and i wanted to try this game but the link is dead ...

Can you please update the server to the last release or can you please reupload the game?

Thank you

 

Offline kortal

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Re: Primal Carnage: Extinction
« Reply #2 on: June 04, 2015, 09:54:31 PM »

oh, sorry, i will reupload this week end

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Offline ippsgamings

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Re: Primal Carnage: Extinction
« Reply #3 on: June 04, 2015, 10:15:59 PM »

Thank you very much Kortal

I will also add all the games on Mega as a miror link. I will do it this week. I already have downloaded all games except Primal Carnage

 

Offline kortal

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Re: Primal Carnage: Extinction
« Reply #4 on: June 05, 2015, 06:38:47 PM »

updated mega link

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Offline tripleking

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Re: Primal Carnage: Extinction
« Reply #5 on: September 27, 2015, 01:32:36 AM »

Server down + No players  ??? ??? ??? Its so boring man can't even add bots to play.... primal carnage old version does not work at all also no servers , update the old version or this newer version of the game.....

 

Offline kortal

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Re: Primal Carnage: Extinction v1.1.4
« Reply #6 on: November 23, 2015, 12:33:28 AM »

updated to v1.1.4

all problems should be solved. I forgot to post last update... lol

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Offline kortal

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Re: Primal Carnage: Extinction v1.2.3
« Reply #7 on: January 03, 2016, 02:15:34 AM »

added update to v1.2.3

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Offline msgninja

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Re: Primal Carnage: Extinction v1.2.3
« Reply #8 on: April 14, 2016, 12:42:54 AM »

Does anyone still play this game?

What some PC games but can't afford them?
I'll help you depend if you want to be my friends not in the weird way.

 

Offline Klakky

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Re: Primal Carnage: Extinction v1.2.3
« Reply #9 on: April 14, 2016, 09:30:41 AM »

Does anyone still play this game?

0/24 players currently but most players on servers play at night

"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."
 

Offline msgninja

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Re: Primal Carnage: Extinction v1.2.3
« Reply #10 on: April 14, 2016, 10:26:06 PM »

Oh okay. Then I have to join around that time but depend on what time of the night and timezone. My timezone is -5 since I live in the USA so it might be night over there, it could be day over here. That include the same way other way around

What some PC games but can't afford them?
I'll help you depend if you want to be my friends not in the weird way.

 

Offline Jaouad

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Re: Primal Carnage: Extinction v1.2.3
« Reply #11 on: April 23, 2016, 10:09:32 PM »

Oh okay. Then I have to join around that time but depend on what time of the night and timezone. My timezone is -5 since I live in the USA so it might be night over there, it could be day over here. That include the same way other way around

When it is day at USA it is night at Europe, So guys from the USA have a really small chance to play with Europe only guys that stay up the night to for gaming :)

Run like it's a test or be the best
 

Offline Gallimimus

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Re: Primal Carnage: Extinction v1.2.3
« Reply #12 on: April 24, 2016, 12:38:31 AM »

Hey guys , I'm from Venezuela , and I want to play with you is a little English , my language is Spanish , I want to play but when I install the 1.1.4 update to 1.2.3 I gets stuck and freezes , and done this more than 10 only times I have to reboot your pc and I can help , if you help me I thank you please .  :(  >:(  ???  ::)  :'(

 

Offline firas724

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Re: Primal Carnage: Extinction v1.2.3
« Reply #13 on: May 13, 2016, 05:24:52 PM »

Hi, why does it say divide by zero in the updater? is there something wrong with the patcher? it says Defaultgame.ini does not exists when it does?!?!?

 

Offline aminious

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Re: Primal Carnage: Extinction v1.2.3
« Reply #14 on: June 22, 2016, 05:26:53 PM »

why its telling me you should open the game from steam and my steam is open

 

Offline Creek

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Re: Primal Carnage: Extinction v1.2.3
« Reply #15 on: July 24, 2016, 07:43:28 AM »

Good evening,
i'm wanted to try this game but the link is dead.
Can you please reupload the game?
Thank you

 

Offline zemaitux

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Re: Primal Carnage: Extinction v1.2.3
« Reply #16 on: July 26, 2016, 12:34:59 PM »

Getting "Host is run on Steam, so you should too. Please launch game from Steam" error too while trying connect to Kortal server.

 

Offline ExterminatorHUN

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Re: Primal Carnage: Extinction v1.2.3
« Reply #17 on: August 17, 2016, 03:59:23 PM »

Hi Kortal,

The torrent link for this game doesn't work becouse, the kat.cr domain has been deleted.
Can you please upload this game on other torrent site?

Thank You! :)

 

Offline kortal

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Re: Primal Carnage: Extinction v1.6.2
« Reply #18 on: September 10, 2016, 09:15:45 PM »

added v1.6.2

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[FEED]PCE - September Newsletter
« Reply #19 on: September 29, 2016, 07:00:33 PM »

September Newsletter

Hey everyone! Time for a quick status report on the next major update. Work on Version 1.7 is progressing well and you can expect it to be released at the end of October. The next few weeks will be spent rigourously testing all changes.


We have some exciting plans that we’re waiting to hatch, and will be talking more about those closer to the anniversary of the original Primal Carnage’s launch. For now, we can say that to commemorate four years of dinosaurs vs. humans, we will be running a special Anniversary Celebration event to coincide with the update. Expect some in-game discounts and special deals!

What is included in Version 1.7? 

You asked us to focus on bug fixing and balance, that’s exactly what we have done. With the help of our Open Testing participants we have been tracking down and eliminating bugs, tweaking weapons, adjusting classes and evaluating performance.


Every map has had yet more collision fixes, layout adjustments and lighting refinements. We’ve also gone through our assets and optimized a lot of content, meaning that the game should run a little faster, use less memory and require less disk space after the next update. Substantial time has been spent improving our network traffic use as well, which should result in better network performance and reliability.


In addition to a whole slew of bugfixes and balance improvements, other new features will include:


-Improved spawning system

-Higher progression system level cap

-Adjustments to the Autobalance system and voting system

-More assist types and improvements to how we reward teamplay

Halloween Skin Contest  

As we head towards that spooky time of year, we will be running a special Halloween-themed skin competition!


Create your skin using the Primal Carnage: Extinction SDK and submit it to the Workshop for your chance to be included in a Halloween store pack or crate. To take part, simply submit your skin to the workshop using the Halloween 2016 tag, then go vote on your favorite skins! You have until October 21st to submit your ideas.


We look forward to sharing more information as we get closer to the Anniversary Celebration, and thank you for your patience as we thoroughly test this next update.


*Credit goes to War Bear for yet another great header image!
Source: September Newsletter

 

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[FEED]PCE - Halloween 2016 Contest End Date
« Reply #20 on: October 15, 2016, 01:00:22 PM »

Halloween 2016 Contest End Date

Just a reminder that the Halloween 2016 Skin Contest will end on October 21st!


There's still time to get in your entries! Simply make a Halloween themed skin or item and upload it to the Primal Carnage: Extinction workshop with the Halloween 2016 tag. For the upcoming patch, the best skins will be included.


Not sure how to get started? Just check out the Primal Carnage Extinction Wiki - http://primalcarnage.com/devwiki/index.php?title=Main_Page
Source: Halloween 2016 Contest End Date

 

Offline KristofHUN2

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Re: Primal Carnage: Extinction
« Reply #21 on: October 22, 2016, 05:15:28 PM »

Hello , how to fix  Steam running host...

 

Offline kortal

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Re: Primal Carnage: Extinction v1.6.2
« Reply #22 on: October 23, 2016, 06:41:15 PM »

sorry @KristofHUN2, I don't understand, can you explain ?

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[FEED]PCE - Update 1.7 (Halloween 2016) Now Available
« Reply #23 on: October 30, 2016, 12:00:50 PM »

Update 1.7 (Halloween 2016) Now Available


Las Vegas, NV - October 29th, 2016 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

Halloween, Primal Carnage 4th Anniversary

This weekend marks four years since the original Primal Carnage was released - four years of fast-paced deathmatches, nail-biting chopper rescues and oddball hijinks To celebrate, today we launch version 1.7 of Primal Carnage Extinction, and will be running the Primal Anniversary Celebration for the next few weeks. Halloween is also in the air and brings with it a raft of new community-created cosmetics and scary time-limited deals.


But wait, there's more! Everyone who plays Primal Carnage: Extinction during the Halloween update period will receive the Anniversary Gift, which includes a Primal Carnage 4th Anniversary Hat and a supply of crafting materials on the house.


This update features a new community crate and gift containing around 40 workshop items from the recent Halloween Workshop contest.  We were overwhelmed by the amount of fantastic entries! We're going to look at doing more stuff like this in the future.


On behalf of the Primal Carnage Team, we thank you all for your continued support for the last four years and look forward to many more!

Update 1.7

General

  • Reduced general network traffic, improving latency and load times

  • Improved spawn system (Spawn closer to allies, away from enemies)
  • Maximum progression rank increased to 50
  • Class change no longer forces a suicide in multiplayer
  • Changed the first intro splash screen to be unskippable to prevent a crash
  • Improved controller button layout
  • Improved and refined certain weapon sound effects
  • Improved performance across all maps
  • Added LODs to several particle effects across the game for performance
  • Added more sound cues to dinosaur movement animations
  • Added auto-balance to GTTC
  • Added "Killed Restrainer" assist for pounced Raptors
  • Fixed several different crash cases
  • Fixed an issue where you would be unable to select a team when joining a match
  • Fixed a delay before being able to select a character
  • Fixed round timer displaying the wrong time when joining a match
  • Fixed the server browser not using bAntiCheatProtected which caused issues
  • Fixed player score being kept when changing teams/rounds
  • Fixed assists awarding 0 or over 100 points
  • Fixed players being able to move while taunting
  • Fixed a wide range of audio performance issues
  • Fixed certain customization items not showing up
  • Fixed the customization menu not working while dead/taking damage
  • Fixed the inventory screen not minimizing when character select is "requested"
  • Fixed an issue that could cause incorrect playercount showing in class select
  • Fixed certain hints showing at the incorrect time
  • Fixed certain GTTC objects not having completion text
  • Fixed dozens of issues across all maps

Dinosaurs

  • Cryo acid pool now does damage in a circle rather than a half circle

  • Increased Cryo acid pool damage interval from 0.7 to 1.2
  • Increased Cryo acid pool radius from 60 to 90
  • Decreased Cryo acid pool damage from 50 to 35
  • Decreased Dilo spit instant hit damage from 40 to 10
  • Disabled the ability for the Carno to bite while sprinting
  • Disabled the ability for the Tupa to bite while flying at high speeds
  • Decreased the intensity of the Dilo/Cryo spit overlay
  • Decreased Raptor pounce cooldown from 0 to 1.2 seconds
  • Increased stamina cost of raptor mauling from 5/s to 6/s
  • Standardized roar cooldowns to 60 seconds for all Tyrants
  • Increased T-Rex health from 2750 to 3000
  • Increased Spino health from 3000 to 3600
  • Increased Spino secondary attack stamina cost
  • Increased Acro healing buff from 2/s to 6/s
  • Increased Acro attack bite range
  • Fixed headshot zone for the Carno being at knee height
  • Fixed an issue where the Ptera wouldn't drop humans when shot
  • Fixed the Overdose achievement not being valid for all Tyrants

Humans

  • Decreased the intensity of the tranquilizer overlay effect

  • Enabled head loss for melee weapons
  • Disabled head loss for tranq/stun damage
  • Increased human melee critical multiplier
  • Added crosshair to melee weapons
  • Molotov now sets enemies on fire on direct hit
  • Molotov fire pool now ignites enemies that walk through it
  • Flamesaw chainsaw attack now blocks raptor pounces
  • Increased explosion radius of the "Pyro Bomb" mechanic
  • Increased Flamesaw flame damage range by 50%
  • Increased Flamesaw flame damage from 2 to 2.5
  • Increased Dual Colt damage from 46 to 50
  • Increased Desert Eagle damage from 95 to 105
  • Increased M9 Pistol damage from 50 to 60
  • Increased Assault Rifle grenade launcher damage from 315 to 400
  • Increased Assault Rifle grenade launcher radius from 200 to 225
  • Increased Tranq Rifle effective damage range
  • Decreased Stun Gun fire delay from 0.2 to 0.15
  • Decreased Stun Gun spread from 0.2 to 0
  • Disabled headshot critical multiplier for all shotguns and explosives
  • Decreased SPAS12 spread from 0.35 to 0.25
  • Decreased Shotgun/SPAS12 effective damage range slightly
  • Decreased DBS effective damage range significantly
  • Decreased DBS fire rate from 1.12 to 0.6 seconds
  • Decreased DBS secondary fire spread from
  • Decreased DBS hit momentum from 10 to 4
  • Increased DBS recoil slightly
  • Increased throwable medkit uses from 5 to 15
  • Decreased throwable medkit heal rate from 50/s to 10/s
  • Fixed humans being able to detonate Trapper landmines
  • Fixed AR grenades not damaging the T-Rex when shot in the head
  • Fixed the Molotov from sometimes creating a fire pool in mid-air
  • Fixed the Molotov and grenade explosions causing a high knockback
  • Fixed human pounced dialog not playing properly
  • Fixed landmines not having an impact sound
  • Fixed humans being able to use resupply items while pounced
  • Fixed being able to reload during a weapon switch
  • Fixed the Shotgun/SPAS12 reloading animations
  • Fixed flamethrower sometimes igniting allies after death
  • Fixed Assault Rifle weapon skins not showing up in third person
  • Fixed the Commando not having a default taunt in the loadout menu
  • Fixed certain weapons not having KillIcons
  • Fixed certain weapons being missing from the class select screen

Economy

  • Added Halloween 2016 Gift

  • Added Halloween 2016 Crate
  • Added Halloween 2016 Key

Source: Update 1.7 (Halloween 2016) Now Available

 

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[FEED]PCE - Primal Carnage: Onslaught announced!
« Reply #24 on: November 04, 2016, 07:00:48 AM »

Primal Carnage: Onslaught announced!


Pub Games and Circle 5 Studios are excited to announce Primal Carnage: Onslaught!

Primal Carnage: Onslaught brings the Primal Carnage universe into the world of VR. Players can get up close with their favorite dinosaurs as they fight to survive in an intense, thrilling survival shooter.


Primal Carnage: Onslaught is being shown publicly for the very first time this weekend at PAX Australia, and to celebrate the announcement we’ll be streaming live gameplay of Primal Carnage: Onslaught from the PAX showfloor all weekend! Check out the Pub Games Twitch Stream[www.twitch.tv] or YouTube Live stream to see all the action.


Primal Carnage: Onslaught is planned to be released this holiday season into Early Access. The game will support the HTC Vive at launch, with free support for Oculus Touch controllers to be added.


You can learn more about Primal Carnage: Onslaught at the Pub Games website. For all the up to date news, follow us on Facebook or Twitter.
Source: Primal Carnage: Onslaught announced!

 

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[FEED]PCE - Winter Workshop Contest
« Reply #25 on: November 15, 2016, 07:00:24 PM »

Winter Workshop Contest


After the overwhelming success of the Halloween Skin Contest that saw over 80 items submitted, we're announcing the Winter Workshop Contest!


Create your Winter or Christmas themed skin using the Primal Carnage: Extinction SDK and submit it to the workshop for a chance to be included in the Festive Crate & Gift included in the planned December update. To take part, simply submit your skin to the Workshop and tag it with the Winter 2016 tag.  You have until December 10th to submit your ideas.

If you're not a creator, you can still contribute! Just head to the workshop page and vote on your favorite Winter 2016 skins.


Want to participate in the contest, but not sure where to start? Check out the developer wiki[primalcarnage.com] for a quickstart guide on how to make skins. Our Discord server[discord.gg] is always buzzing with content creation discussion, and many contributors are regularly around, so drop by if you want some help or feedback!


We're looking forward to seeing what you can create!


Credit to Kaz for the header image!
Source: Winter Workshop Contest

 

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[FEED]PCE - Content Creator Spotlight - Kordak
« Reply #26 on: November 24, 2016, 01:01:37 AM »

Content Creator Spotlight - Kordak


Welcome to the first of our "Content Creator Spotlight" series, where we bring our best community content developers into focus to share their experience and advice about creating custom content for Primal Carnage: Extinction.


First up is perhaps our most prolific content creator. Kordak has created over 80 items and had dozens accepted into the game. We had a chat with him about his motivation, methods and he shares some advice for those looking to get into content creation.


Introduce yourself and your background for those in the community who might not know you


The name's Kordak. I was one of the people who followed the original Primal Carnage's development. Although I was not able to pre-order it, I did manage to buy and play it day one, and it's been a favorite since. However, there are probably a few veteran Primal Carnage players that might remember me under another name back then, as the Garry's Mod paleo-artist; Relentless Hunter.


The name "Kordak" came about the time when the orginal game dev team Lukewarm Media disbanded. The name was originally meant to be "Korak", the son of Tarzan from Edgar Rice Burroughs' book series, but I misspelled it by adding the "d" and it wasn't until about a month after that I realized my mistake. However I thought the new name rolled off the tongue nicely, so I kept it.


What got you into content creation for Primal Carnage Extinction? Have you had content creation experience in the past?


Within the forums of the original Primal Carnage there was a lot of Fan-made recolors of dinosaur skins. I didn't make any myself always did enjoy seeing them, and having our own skins in the game would have been awesome. However the concept of the Steam Workshop hadn't cemented itself yet; heck, I thought it was only for Garry's Mod at the time!So we all thought it would never happen. However when the Circle 5 team announced that Primal Carnage: Extinction was going to have Workshop support, that's when I knew it was finally my time to contribute to the Primal Carnage skin gallery.


However, Primal Carnage isn't the first time I made custom content for a game. Way back in the days were Zoo Tycoon 2 was new. Back then I had yet another name; Professor Nature (Yeah, yeah, Pokemon professor naming reference, kinda dumb looking back :p.) Anyway, I made quite a few fully custom-made animals back then for the game--not just mere reskins or the like; fully new entries in the game. I made several different mods for ZT2 in my early days, including all new endangerment status symbols for animals, which all the other mods thought was impossible back then. Others included verious animals; like green ostriches, ghost sharks, a yeti/bigfoot, a partially various mermaid that got cancelled because the model meshes disappeared, and a massive T-Rex species that would destroy the entire zoo if you didn't keep it happy...


...I was a bit of a mad scientist back then...and I suppose I still am... >:3


Where does your inspiration for your items come from?


Most of my skins comes from living animals for the most part. All my animal skin collections have a theme of being from a single continent (or the oceans in general with the Ocean Wonders) and that trend of mine started from after the Cheetah Dilo and Equus Rex were released. The Equus Rex in particular I liked--and is still one of my favorite skins even now--as it reminded me about a T-rex in a book I read as a kid. I can't remember the book but I do know that it was a zebra-striped rex in it just like the Equus Rex, red eyes and all.


Another side of my inspiration usually comes from nostalgia. Some such skins for example are the Desperado Rex and the Chaos Raptor trio. Those skins in particular were meant to emulate the feel of the dinosaurs from the Jurassic Park toyline back in the 90's. Since a wonderful time for action figure toys...


And the next side of my inspiration is what I make on a whim. What I often do when I'm not making skins is that I practice and experiment with colors and designs. Some of my custom skins are ones that I made on the spot while I was playing about and the idea for a design popped into my head; like the Havock Dilo and the Wendigo Raptor.



What software, tools and techniques do you use when making your item?


The only Software I've used so far is GIMP, a free software that does most of what Photoshop can do. I know a lot of people like using other programs like 3DCoat for making their skins, or use more expensive programs, but I like the better control I have from using a GIMP as I have learned how to use it over the years.


I also like GIMP for how easy it is to use my #1 technique for skinning; working in layers. Layering is essentially using multiple images stacked on top of each other to make one final, finished skin. I make each layer with a certain color or design. For example for my Pioneer Rex; the white in the underbelly is on the bottom layer, than comes the brown-red of the skin on top of that, finally being topped by the black of the back, snout, and armored scales. Each of my skins was made this way, so if I want to go back and adjust something, I don't have to mess with the other surrounding colors to do it. And GIMP layers can be toggled to be visible or not, so I can work underneath layers I've already painted with ease without having the layers above blocking my view.


 

Do you have a particular workshop item you're proud of?


The Jaguar Rex. My favorite dinosaur and my favorite big cat genetically combined into one apex predator? That one was a no brainer for me to do from day one. I wanted to be very careful when making that one, hence I used more jaguar images as reference points than I could count to get it as accurate as possible. Took a total of 12 hours to finish it. Worth it.


Is there any advice you want to offer to other potential content creators, or lessons that you've learned along the way that you want to share?


A: Make sure you are overlaying correctly. I had a lot of trouble starting out because I didn't properly layer my skins. I can't thank the Devs enough for helping me in pointing out what I had to do to fix my skins. This skinning video by Senoba also helped me a great deal in clearing up how the Editor works: [youtube]https://www.youtube.com/watch?v=RMDvE8dKaBM[/youtube]


Anything new you're working on that you'd like to share with the community?


Well, this time of year is busy for me, so I haven't had has much time as earlier this year. However, I have started on the final Ocean Wonder skins. I do have a second trio set of Colored Chaos Raptors ready to be released. As well as two Rex skins I have yet to offically name that are very close to being done, but not quite ready to be released. For the time being, I've codenamed them as "Boreal" and "Ambusher".


I also have a secret series I've been working on since I started the Amazon Stories Collection back in March. I can't show you any of them yet, as I want them all to be released at once and I want to take extra time with them. But I will give their collection codename now: "Amber D.N.A."



Source: Content Creator Spotlight - Kordak

 

Offline kortal

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Re: Primal Carnage: Extinction v1.7.0
« Reply #27 on: December 05, 2016, 12:15:14 AM »

added v1.7.0 + update

Be sure to know the RULES before posting or playing on any of our servers. We have no tolerance for toxic/disrespectful people. You have been warned.

Grab Downloads (sfv, tools, ...) / Read Tutorials / Post Screenshots

Ride the Best, or Die like the Rest
 

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[FEED]PCE - Winter 2016 Skin Contest End Date
« Reply #28 on: December 09, 2016, 07:00:42 PM »

Winter 2016 Skin Contest End Date

For anyone who hasn't gotten involved yet and would like to, we're pushing back the end of the Winter Skin Contest by another 24 hours. You have the whole weekend to submit your designs, with the deadline extended to Monday 11th December. All entries must be uploaded before then.


To enter the contest, simply make a winter themed skin or item and upload it to the workshop for Primal Carnage: Extinction with the Winter 2016 tag. If you cannot find the option in the upload tool don't worry, we can tag it for you if the description or title mentions Winter 2016.


Remember that even if you don't submit a design you can still get involved by voting for your favourites on the Workshop, this helps us greatly in deciding which items the community feels should go into the game. Every vote counts. The best and most popular skins will be included in the Winter Update, which will include a number of bug fixes as well. Expect it to release later this month. 


Unsure on how to make skins?

Read the quick-start guide on our Developer Wiki[primalcarnage.com]


The official Primal Carnage Discord server[discordapp.com] is always buzzing with content creation discussion, and many contributors are regularly around, so drop by if you want some help or feedback!
Source: Winter 2016 Skin Contest End Date

 

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[FEED]PCE - Primal Carnage: Onslaught live on Steam Early Access!
« Reply #29 on: December 30, 2016, 01:00:19 PM »

Primal Carnage: Onslaught live on Steam Early Access!


We're excited to launch Primal Carnage: Onslaught into Early Access today! Its a very exciting day for the team to bring you the first public build of the game.


Primal Carnage: Onslaught brings the Primal Carnage universe into the world of VR. Players can get up close with their favorite dinosaurs as they fight to survive in an intense, thrilling survival shooter.


Learn more about Primal Carnage: Onslaught here and purchase it at a special discount of 33% for the first week of launch!



Early Access is just the beginning for Primal Carnage: Onslaught. We'll be continuing to update our players and community regularly through Steam, and our social media channels.

Facebook: https://www.facebook.com/Primalcarnage/

Twitter: https://twitter.com/PrimalCarnage


From all of us here at Pub Games and Circle 5 Studios, thank you and we look forward to sharing the journey ahead of us!

Source: Primal Carnage: Onslaught live on Steam Early Access!

 

 

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