Author Topic: Rust Server Information  (Read 28160 times)

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Offline TarisLarech

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Re: Rust Server Information
« Reply #29 from previous page: March 09, 2016, 09:39:03 AM »

The rules and guidelines mention a safe trading zone. Where would that be?

 

Offline Klakky

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Re: Rust Server Information
« Reply #30 on: March 09, 2016, 01:57:05 PM »

The rules and guidelines mention a safe trading zone. Where would that be?

We had a player made one that rage quited, I will make another when I have time

"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."
 

Offline xicofixas

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Re: Rust Server Information
« Reply #31 on: March 14, 2016, 01:22:59 PM »

animals are active again

and again some lag has come

 

Offline Klakky

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Re: Rust Server Information
« Reply #32 on: March 14, 2016, 03:45:16 PM »

animals are active again

and again some lag has come

Ill pass the message to Kortal

"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."
 

Offline xicofixas

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Re: Rust Server Information
« Reply #33 on: March 15, 2016, 03:15:38 PM »

we will have the same issues we had before, server is not always lagging but sometimes it does, and although fps guard is doing his job it all comes down to have full stability or some stability..

 

Offline Frenchfri3s

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Re: Rust Server Information
« Reply #34 on: March 15, 2016, 06:38:14 PM »

The fps guard deactivates the animals and then turns the animals right back on. I'm guessing it's only supposed to help fps at the time it's needed or under heavy load?

 

Offline Klakky

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Re: Rust Server Information
« Reply #35 on: April 11, 2016, 02:36:30 PM »

I've just noticed this information isnt here
-Voice chat (default. V) now works cracked and cracked/steam and steam
cracked and steam cant hear each other still

"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."
 

Offline mrwho

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Re: Rust Server Information
« Reply #36 on: May 20, 2016, 06:47:34 PM »

About Tp limits: can you provide funtion check ammount of tp remaining?, sometime I be offline and be back and dont remeber it, I could got trap

 

Offline Klakky

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Re: Rust Server Information
« Reply #37 on: May 21, 2016, 01:24:34 PM »

About Tp limits: can you provide funtion check ammount of tp remaining?, sometime I be offline and be back and dont remeber it, I could got trap

you can do that yourself...its called a pen and a piece of paper

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